iChingDS v0.51 (NDS Application)

An i Ching oracle (Chinese Book of Changes or Yi Jing) application for Nintendo DS by crowcity.

Changes:

contains graphics of the coins to show you’ve tossed heads/tails rather than just the text HHT etc.

http://forum.palib.info/index.php?topic=5417.0

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XPMCK (05-08-2008) (Genesis misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added support for PCM playback on SEGA Genesis channel J (only when outputting to VGM).
Added support for non-standard note lengths (3, 6, 12 and 24).
A .vgm file is now created for each song in a multisong MML when outputting to VGM.
Fixed a bug that sometimes could occur when using &.

http://badc0de.jiggawatt.org/

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XPMCK (05-08-2008) (Game Gear misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added support for PCM playback on SEGA Genesis channel J (only when outputting to VGM).
Added support for non-standard note lengths (3, 6, 12 and 24).
A .vgm file is now created for each song in a multisong MML when outputting to VGM.
Fixed a bug that sometimes could occur when using &.

http://badc0de.jiggawatt.org/

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XPMCK (05-08-2008) (Master System misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added support for PCM playback on SEGA Genesis channel J (only when outputting to VGM).
Added support for non-standard note lengths (3, 6, 12 and 24).
A .vgm file is now created for each song in a multisong MML when outputting to VGM.
Fixed a bug that sometimes could occur when using &.

http://badc0de.jiggawatt.org/

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XPMCK (05-08-2008) (GBC misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added support for PCM playback on SEGA Genesis channel J (only when outputting to VGM).
Added support for non-standard note lengths (3, 6, 12 and 24).
A .vgm file is now created for each song in a multisong MML when outputting to VGM.
Fixed a bug that sometimes could occur when using &.

http://badc0de.jiggawatt.org/

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OSCpad (NDS Application)

OSCpad is (or at least will be) a software to use your NDS as a universal controller for OSC aware applications. Currently it sends data for the touchpad and for the ndsmotion, buttons and probably microphone volume are to follow soon.

http://forum.gbadev.org/viewtopic.php?t=15932

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Grafoon v0.9 (NDS Game)

Grafoon is an ‘Arcade Style Puzzle Shooter’ with a lot of classic elements like: Doors/Keys, Mines ( including chain reactions ), various walls with different behavior, laser barrier, nasty enemies and a lot more…

The main target is to pick up all Hobbels and bring them home to advance to the next map. Don’t touch the walls, they will destroy your ship. Touching enemies or enemy shots drain you ships energy. Collect green gems to increase your ships energy…

Changes:

– added moving walls
– added hobbel carrier enemy ( this enemy drops a hobbel if killed )
– added timed doors ( opens for 5 seconds if the ‘key-switch’ is touched or shot )
– hobbel speed-up ( pressing the ‘Y’ key increases the hobbel speed )
– support for ‘external’ maps via DLDI interface
– 27 level ( 9 tutorial maps, 8 built in map, 10 maps in an external level set, wich requires DLDI patch )
– larger maps ( support for variable map size )
– scoring item
– custom control configuration
– high score list
– more sounds
– some bug fixes

Discussion: http://forum.gbadev.org/viewtopic.php?t=15601

http://preussie.miscstuff.de/ds/?page_id=57

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TodayThemeChanger (10-08-2008) (PPC Application)

TodayThemeChanger is a theme changer for Pocket PC’s.

Quote from mb286:

Hello all,

i have been looking for a way to set my todat theme to a TSK file that is not located in the //windows , //My documenst folder or the root of a storage card. There are already a few programs out there that can do this (like mortscript and ShantzTodayChanger) but i just wanted a simple program that displays a browse dialog and lets me just select a TSK file to set as the today theme.

So i just made my own, i’m posting it here just in case someone else wants something like this.

usage:
just copy to your device ands start the program.
Select a TSK file (does not matter where the location is).
Click apply and you are all set 🙂

I would like to enhance the program that it displays a preview after a tsk file is selected. but that is something i need to figure out…

http://forum.xda-developers.com/showthread.php?t=416229

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Auto Lock (CSDEVCTRL) v3.26 (PPC Application)

Auto Lock (CSDEVCTRL) is another auto locking program which utilizes the Windows Locking for partial locking (phone related keys are active) or complete locking (no keys are active).

Changes:

11/08 – v3.26 – Various fixes (Backlight dimming, in-call etc)

http://forum.xda-developers.com/showthread.php?t=386451

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RobodromDS v0.02s (NDS Game)

As reported last week, Cotsz is working on a new Nintendo DS game, which he previously wrote for Amiga.

A first binary is out, but the game is entirly unplayable. The “s” after the version number stands for “sprites and scrolling” and reflects what you can expect in this early stage of the game.

http://cotsz.dev-fr.org/p4035/2008-08-11-nds-robodromds-v0-02s-is-out.html

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