Added Apr 2, 2007, Under:
GP2x
Basilisk II is an Open Source 680×0 Macintosh emulator developed by Christian Bauer. That is, it enables you to run 68k MacOS software on your computer, even if you are using a different operating system. However, you still need a copy of MacOS and a Macintosh ROM image to use this program. Basilisk II is distributed under the terms of the GNU General Public License (GPL).
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Thanks to EvilDragon for the news.
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,1353
Added Apr 2, 2007, Under:
GP2x
The symbols on the screen represent a numeric value in the
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order as they are displayed on the right. As you move over
a symbol, it is decrements to the next lower symbol or
disappears.
The author is seeking for people who are willing to create more levels for his game.
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2074
Lucifer_V has updated his PSP application Theme Swapper.
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Changes:
-font’s added
-recover funtion added
-more availeble slot’s to save
-better navigating in menu
-bugs fixed
-graphix added
http://forums.qj.net/f-psp-development-forum-11/t-theme-swapper-10-102613.html
Added Apr 1, 2007, Under:
GP2x
Caprice is a CPC emulator for the GP2x and has been updated recently. This is one step closer to the Final v0.6.
Changes:
-Virtual Keyboard – Fully working!!!
-New options: Color/monocrome monitor and adjustable RAM
-New skin from ANTIRIAD!
http://www.gp32x.com/board/index.php?showtopic=36160
Added Apr 1, 2007, Under:
GP2x
Pipes, previously released as Beerware, has now been released to the Freeware pool. Along with this Nagelfar comes up with Version 2. This game needs the GP2x Java-Enviroment installed.
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As additional download you can find 11 skins, to modify the look and feeling of the game.
Donations are explicitly welcome.
http://www.nagelfar.com/pipes/
Space Pong is a Pong game for the Nintendo DS by Circus.
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http://www.playeradvance.org/forum/showthread.php?t=6465
This is a Telengard style game. The working title is Paladin.
espire8 has hacked the original homebrew, which is currently under development, to add more sprites/enemies.
Some notes from the author:
I looked at the code and found room for 15 monster sprites and 3 color tables for the current number that’s playable so far. I figure one different monster for each of the 10 dungeon levels and having 3 different frames for each; 1 attacking and a 2-frame animated stand by (between turns in battles). The original 3 monsters that were in there had repeated sprites for up to Lv 5 and only those will show up at the moment. I put in place the dwarf, goblin and dragon though they are still static; I did however animated the knight somewhat using the repeated frames for HP up to 16.
http://www.atariage.com/forums/index.php?showtopic=103253&st=25
Dreamchip interpretes Chip8 program for the Dreamcast.
Changes:
Put in Visable Fps Counter up to 42fps
Thanks to http://dcemu.co.uk for the news.
http://zionmax.com/showthread.php?t=320
PSPSSH is a SSH2 Client for the Playstation Portable.
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Changes:
– New Danzeff keyboard layout (alt keys are now available)
– New option to save the vt100 screen as a text file.
– New login menu (more friendly, and with new options)
– Improve vt100 emulation (for example, the nano editor works fine now)
– As Matt Johnston advice me, i’ve added a new initial random seed generation, using keystroke latency (you have now to press psp keys randomly, the first time you run pspssh).
– bug fix in random number generator
– bug fix in key send function
– bug fix in vt100 emulator
Thanks to http://dcemu.co.uk for the news.
http://zx81.zx81.free.fr/serendipity/
the_darkside_986 has released an improved version of “Die Critters Die” for the Playstation Portable.
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Thanks to http://dcemu.co.uk for the news.
http://forums.qj.net/showpost.php?p=1476996&postcount=1
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