Below are 's Articles:
GPDoom V9 Final Released

Craigx has just posted a new version of GPDoom on the message board, theres too much new to list here so go check out the forum threadhere, if you have any problems please reply on this thread and Craig will try and look into them. Direct download ishere

By with 0 comments
ZXGP32 beta 3

A new version of the Spectrum emulator ZXGP32 has been released. Changes for this version are: – Started optimising code – Now runs in 66Mhz with no sound – Still needs 132Mhz to keep sound from dropping.- Selectable CPU speeds (66, 80, 120 or 132).- Tidied up sound – Sounds great thanks to Christian Nowak for his gpsoundbuf lib.- Filebrowser [&hellip

By with 0 comments
How to change clock speeds in GP32 FXE files

[nomod] has wrote an interesting guide on how to change the clock speed in FXE files. This for example would allow you to run Snes9xGP at 166Mhz instead of the standard 133Mhz. Before going any further you should consider that playing around with clock speeds may potentially damage your GP32. Neither GP32Emu or [nomod] accepts any responsibility for any damage [&hellip

By with 0 comments
GP32 USB Mass Storage Build 9 – Emu version

FireFly released a new version of his USB Mass Storage program for the GP32. This version now has write support but only to a virtual smc in the GP32 memory. This is due to some problems writing to an actual SMC via the GP32. When trying the program and you access the drive on your PC dont worry about the [&hellip

By with 0 comments
Snes9xgp 0.97 final

Here it is, the last update :New in version 0.97- Even better speed, some more bug fixes, updated sound mixing- Final version (really!)Final notes:- If things look corrupted, try restarting the gp32 ->but run corrupted program first.- If things look frozen, then wait 5 minutes and see if it comes back.- If things still don’t work, then use fresh batteries.- [&hellip

By with 0 comments
Darts GP32 and WinGP work in progress

I have had a bit more time recently to work on two of my projects Darts GP32 and WinGP. Heres some quick info on them both.Darts GP is currently being moved over to 16bit display. You can see on the screenshots that the menus are looking better as before the background images were looking grainy due to limited palettes. I [&hellip

By with 0 comments
GPsop Released

Makanai let me know that he has released his new homegrown game GPsop. GPsop is a port ofSDL Sopwithwhich is a port of the original CGA version of Sopwith. The game is much like one of my favourite gamesHarrier Attackin which you must fly over the land shooting enemy planes and bombing buildings (see 15 days compo entry Air Rage [&hellip

By with 0 comments
GPChess v0.3

rcx2100 sent me the latest beta of his Chess game for the GP32. Heres some info from the readme: When you start, select either New Game, or Load Game. New Game will give you a list of things to select, select the values you want, then select Go! Load Game will load the game, and the level (and any other [&hellip

By with 0 comments
GPDoom v8

As mentioned yesterday on GP32Emu Craig and Rob were working on adding music to the GP32 port of Doom. If you visited the forums you could have got a test version in advance but now everyone can try the latest release. Here is whats new: – The classic Doom music is now supported thanks to Robert Brown!- The Doom sound [&hellip

By with 0 comments
GPDoom v7

Here is the new version of Doom that I posted about on Friday on GP32Emu, please read the information and download the correct FXE as there are some problems with using it on GP32s with Multifirmware. Heres the details: *NOTE: IF YOU HAVE PROBLEMS RUNNING DOOM2 GET THE MULTIFIRMWARE VERSION – It has all the optimisations removed but it works [&hellip

By with 0 comments