Category: Atari 2600

Tumulus (r34) (A2600 Game)

In Tumulus by yllawwally you are an adventurer, out to stop the fiends coming from Tumulus. This game is inspired by Golden Axe.

Changes/Notes:

The potion no longer damages the player. Touching a boss, no longer causes an extra line. Number of potions is now a max of 5. Still trying to figure out why when you touch a regular enemy sometimes the screen becomes 261 lines instead of 262? I haven’t tried this out on a regular TV, yet. I don’t know if you would even be able to tell this happens. Also, it seems that the number of potions doesn’t always decrease when you use them.

http://atariage.com/forums/topic/213104-tumulus-2600/page-3

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Tumulus (r33) (A2600 Game)

In Tumulus by yllawwally you are an adventurer, out to stop the fiends coming from Tumulus. This game is inspired by Golden Axe.

Changes/Notes:

Improved the potion. The potion was not damaging the enemies most of the time. I kept thinking I needed to lengthen the fire time. But it seems it would damage the first enemies, but not the rest. Now it does damage everyone, however it may be a little too powerful. I’ll have to wait and see, as the levels shape up better. I might try to extend the time but reduce the damage. It seems that sometimes when you use a potion that it isn’t decremented. I’m not sure why. Perhaps it’s getting decremented then incremented by something dying? I will need to look into this. I’m at the stage where I need to rid the game of these pesky bugs.

http://atariage.com/forums/topic/213104-tumulus-2600/page-3

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Tumulus (r32) (A2600 Game)

In Tumulus by yllawwally you are an adventurer, out to stop the fiends coming from Tumulus. This game is inspired by Golden Axe.

Changes/Notes:

New version, I fixed the scoring to support 5 digits, I thought I had added this a long time ago. I didn’t check to see if I broke it, or never completed it. But it now works. I enhanced the skyline, I think it looks better with a changing color when enemies are on the screen. The multi-sprite bosses no longer have the line that slides through them. I had to do a bunch of moving around to get enough cycles to skip the positioning code, if it was a boss. And somehow I never noticed that the roman number for 4 was backwards, and looked like a 6, oops.

http://atariage.com/forums/topic/213104-tumulus-2600/page-3

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Tumulus (r31) (A2600 Game)

In Tumulus by yllawwally you are an adventurer, out to stop the fiends coming from Tumulus. This game is inspired by Golden Axe.

Changes/Notes:

I’ve been pretty busy lately. However here is a new version. Killing a creature on lane 6, no longer causes a creature on another lane to die. This was related to the Boss code. I wasn’t clearing the link ID after a BOSS was shown, so that the link ID was still set to that lane. Some of the creatures couldn’t damage the player, was because I accidentally replaced the list of must defeat creatures with the list of creatures that can damage the player. Hitting a creature no longer causes an increase in the line count to 263. However it now causes a reduced line count to 261. I will need to test this on my TV, and see if it’s a problem that must be fixed. I changed the ordering of the monsters, this affected which ones need to be destroyed, and which can damage the player.

http://atariage.com/forums/topic/213104-tumulus-2600/page-3

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Larry the Lemon (Build 34) (A2600 Game)

Guide Larry the Lemon to collect gifts while being haunted by an enemy. Coded by atari2600land.

Release notes:

Thank you! Found a bug. If the bally<12 then the ball will bounce along the top wall and out of the screen. So I fixed that. Also, I put in the other title screen because I found a way to only have the PF0 be displayed during the game and not on the title screen.

http://atariage.com/forums/topic/219174-larry-the-lemon-was-black-friday/page-3

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Larry the Lemon (Build 33) (A2600 Game)

Guide Larry the Lemon to collect gifts while being haunted by an enemy. Coded by atari2600land.

Release notes:

Yet another new version. I noticed that the thing to get wasn’t going as far right as the maze, and a quick look through the code revealed why. But it wasn’t that quick to solve the problem. It took a few hours, but not only did I solve it, I was able to change the pfcolor in game. To do this, I had to change the pfcolor yellow tint a little. I’ve used lots of weird tricks to make this 2k, so this game presented itself a real challenge to do. Let me know if you see any bugs. I do know that if you touch the banana and go back to the starting place and the thing to get is there too, that the game will play the “I got the thing” note instead of the “I touched the enemy” note, but that shouldn’t happen very often. I also had to put PF0=$ff in the game to get it to work properly, so there are now borders to the left and right of the screen always.

http://atariage.com/forums/topic/219174-black-friday/page-2

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