Category: Nintendo DS
Element DS is inspired by the Flash game called “COLLISO DS” created by kurohako. The DS version has been redesigned and made from scratch and features about 160 levels. The objective in game is to remove all the blocks by dragging them toward the blocks of the equal symbol/color. Two blocks of different color will reverse/swap their colors once they collide. The Blocks won’t stop until they either hit another block or the walls, meaning that they travel either horizontally or vertically unless they meet the obstacle in their path.
Changes:
– Fixed level 79. (thank you The_Pimousse a)
– Case Ghost during playback, press the A button or touching the screen with the stylus. (Idea of The_Pimousse)
– The bug relentlessly when the stylus on a tab after selecting a block. (thank you The_Pimousse a)
http://kukulcan.dev-fr.org/
Kukulcan updated his Sokoban game “New Caisse DS”.
Changes:
– Correction of 2 levels.
– The 500 levels are checked every now and finishing (no doubt about it).
http://kukulcan.dev-fr.org/
Kukulcan updated his Sokoban game “Caisse DS”.
Changes:
– Correction of 2 levels.
– The 500 levels are checked every now and finishing (no doubt about it).
http://kukulcan.dev-fr.org/
DS Brut is an open source hardware prototyping platform for the Nintendo DS, aimed at enthusiasts, artists and game developers alike. We manufactured Slot-1 cartridges that allow you to control a basic UART, up to six GPIO lines, up to three ports for PWM, up to two ADCs, and I2C bus – all from within your own DS homebrew application.
The cartridge features one Atmega168 microcontroller which – like the Arduino – can be very easily programmed via the TX/RX pins. By default, the microcontroller runs a programm (source code available) tailored for use with a LGPL-licensed library for devkitPro, that makes it possible to access the microcontroller’s peripherals from within your DS code. The library transparently handles all communication with the cartridge over SPI bus, which makes it extremely easy to use for developers. As its API closely resembles those of Arduino (analogRead(), digitalRead()), you can start prototyping right away if you have some experience on that platform!
Discussion: http://forum.gbadev.org/viewtopic.php?t=16160
http://dsbrut.sukzessiv.net/
GEMISIS released a demo of his “Super Smash Bros” clone.
Changes:
– Start with 3 levels
– Start with 3 Characters
– 11 Unlockable levels
– 7 unlockable characters
– A variety of characters
– A variety of levels
– Auto save feature
– 4 New characters
– 3 Returning Characters
– All Brand new stages (except for maybe 2)
– High score table (still working on fixing, but will definitely be in 3rd demo, if not this one)
– Main Menu Music
– 1 Fight able Enemy (depends on which character, but might be fixed in time for demo)
http://forum.palib.info/index.php?topic=6009.0
Bricks-OS is an Operating System primarily for Game Consoles. It’s main goals is to share resources between different game consoles. This is achieved by using message passing for communication.
More release notes:
The list of currently supported game consoles:
– Gameboy Advance
– Nintendo DS
– GameCube
– Playstation2
– Playstation Portable
– Wii
– i386 PC
The list of current features include:
– Preemptive multitasking (even on the GBA and NDS)
– Message passing
– Hardware OpenGL implementation (on some consoles)
– Software OpenGL implementation (for all consoles not supporting hardware 3D)
Binary versions of the latest release (v0.0.3) can be downloaded, demonstrating a Software OpenGL implementation (GBA, GC, Wii, PC, PSP), and a Hardware OpenGL implementation (NDS, PS2). The source can be downloaded using SVN, hosted by sourceforge.net.
Please take a look at Maximus32’s website for more information, screenshots and downloads: http://bricks-os.org/
Discussion: http://forum.gbadev.org/viewtopic.php?t=16166
http://bricks-os.org/
CellsDS by clone45 is a free flexible, programmable grid-based music sequencer for the Nintendo DS.
Changes:
The major new feature is midi-output support …
Thanks to www.ds-scene.net for the news!
http://www.glitchds.com/
Micro Lua DS by Risike allows you to launch Lua scripts on a Nintendo DS.
Changes:
– Displaying is about 3X FASTER!
– Some syntax changes (see “syntax changes.txt”)
– Adding a Canvas system. You can now create a Canvas, adding some objects inside like lines, rectangles, images…etc. Then call Canvas.draw function to draw all items. This method is aboute 30x FASTER than displaying of Micro Lua 1.0!!! On no$gba you can display 1600 images without loss of FPS.
– Adding an INI file management system. You can now read and write ini files.
– Adding ScrollMaps. They are maps we can scroll pixel by pixel. It’s faster than normal Maps (faster than 1.0 too) but you can only display them in fullscreen.
– A getTile function for maps
– Some bugs corrections
– Better errors management
http://www.dev-fr.org/index.php?topic=3845