Category: Nintendo DS
laharl is currently working on a 2D platform game with RPG elements.
In Spider DS you are a boy who was turned into spider. At the beginning of the game you can just jump, but later you will be able to learn more abilities, such as climbing.
Please leave feedback for the author!
http://forum.palib.info/index.php?topic=6055.0
technodialga9175 remade DSe Notepad so that the following major features have been added:
-Color Schemes
-INI Config System
-FAT Save (Open will be implemented next version…)
-More Graffitis – see the TD_Graffitis.bmp for more info.
http://forum.palib.info/index.php?topic=6058
PLib is based off of the PALib Wiki platform tutorials and is supposed to become a platform game development library.
Features:
Character creation
Object Creation
Character Movement
Object Scrolling
Character and object collision
A level drawing function
And more to come…
Currently there is no release, but there is a video demonstrating PLibs abilities as of 11/1/08, located here: https://www.youtube.com/watch?v=iQlG1QEdORI
http://forum.palib.info/index.php?topic=6056.0
hillbilly released a public version of DPhone, an application similar to DragonMinded’s DSorganize.
Features:
– Customizable icons (Loading GIF’s)
– Maps
– File browser
– Calendar
– booting functionality
– Customizable main-screen BG
– Plays *.RAW files from the file browser.
– Plays *.SMF files (Spinal’s Movie format) from the file browser.
– GUI Clock courtesy of bug-fix by ThemePark.
– Multi-Touch support (MLlib) used in picture viewer.
http://forum.palib.info/index.php?topic=5445.570
DiSigo is a Nintendo DS client for Internet Go Server (IGS). This is a port of ViZigo using libnds and PAlib.
Discussion: http://forum.gbadev.org/viewtopic.php?t=16183
http://developer.berlios.de/projects/disigo/
Mario Paint Composer DS is an indirect remake of the music composer tool found in the Super Nintendo game “Mario Paint” with a few new adaptations.
Changes:
-Fixed the D sharp note to play the right sound
-Fixed end of song detection
-Removed the appearance of being able to place notes while a song is playing
-Last song saved/loaded’s file name will be remembered in the save menu so you don’t have to retype it out
-Can now cycle through all note states with the D-pad (meaning you can make the note natural,sharp or flat rather then just sharp and flat)
-More error checking for FAT operations (Checks if mpcsongs folder is on card, if not then will create the folder. Also detects if FAT was initialized properly)
-Better eraser controls (Double Tap note to delete it)
-can now save author name in file
-When loop is turned on, will loop from last note played rather then the end of the last page
-increased max tempo and tweaked the tempo slider a bit
-Added High A, High A Sharp, High B and High C notes
-prevents users from typing restricted symbols in filename (while saving)
-Can view other pages on top screen using L and R to scroll through pages (hold L or R to scroll faster)
-News system! Click the envelope button (make sure wifi is configured)
-Note type selection tweaks
-saving compatibility hopefully fixed
-new graphics
-Running/jumping mario at the top now
Thanks to http://www.nintendomax.com for the news.
http://forum.palib.info/index.php?topic=5875
It’s the classic Missile Command game, rewritten for the Nintendo DS! Shoot down the incoming missiles and protect your cities. Earn a new city every 10,000 points or, if you already have all four, get a huge point bonus.
High scores are automatic if you have DLDI patching. Most modern cards do this automatically, but if you don’t see high scores showing up, you need to manually DLDI patch. The scores are stored in the DATA directory, if one exists. Otherwise they’re stored in the root directory.
B. Perry updated his Missile Command remake for Nintendo DS.
Changes:
* Rumble Pak now supported
* Flash cart icon created
* Minor bug fix
Thanks to http://www.nintendomax.com for the news.
http://forum.gbadev.org/viewtopic.php?t=16145
Sylus101’s Pixelman is a sprite designing, testing and animation tool directly to be used on your Nintendo DS. This tool makes it easy to develop on the go!
The release has been made public at the PALib forums, which need registration to grab a file, if you don’t want to, you may consider getting the file free of charge and registration from //files/1882/
Changes:
*Moved tools around on main bottom screen and shortened the screen switch bar. This is still highly subject to change…
*Completely re-wrote the file browser portion. You can now look through the entire flash card. You can even create new folders when saving sprites and palettes.
*New tools, line, gridshift, and 90 degree grid rotation.
*Arena mode for testing sprites animations and movement.
*Added a “done” button to screen after sprite and palette are loaded. Pressing start still continues as well.
Thanks to http://www.nintendomax.com for the changelog!
http://forum.palib.info/index.php?topic=5230.0