Category: Nintendo DS
Japanese And English Phrase Converter (04-07-2008) (NDS Application)

iainprice has released an “Japanese And English Phrase Converter” for Nintendo DS.

Release notes:

What do you guys think? There are only 30 phrases at the moment… and yes I know I have to find the Japanese for:

Please enter your phrase
Sorry no matches found
Please choose your phrase

and I need to add lots more phrases into it…. but this is only a demo.

arrows or touch to move through phrases
A or touch to listen to sounds
Both shoulder buttons together to toggle UK->JAP or JAP->UK

give it a try and let me know what you think…….the text wrapping needs a little work i know…….

http://forum.gbadev.org/viewtopic.php?t=15770

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Powder (Build 106) (NDS Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

Updated 32×32 icons from Ibson the Grey that have the new weapons.
Describe Ricochet. (Malte Helmert)
Extra regen for being full occurs even if you have a ring of regeneration worn. (Malte Helmert)
Regenerating magic when hungry occurs deterministically. (Malte Helmert)
Sleeping creatures are not damaged by light attacks.
Creatures who can’t eat won’t be hungry or full, regardless of pre-poly state. (Tobias Pierce)
Port to the GP2X by David Parker, done original for version 104, has now been rolled into the official build process. (David Parker)
Fix a type mismatch passing a structure as a pointer (!!) which surprisingly only caused problems on some platforms. (Peter Roozemaal, with patch)
Attempted to move all systems to va_copy – I hope I’m not longer using any old enough compilers that complain. Apparently MSVC still lacks va_copy. (Peter Roozemaal)
Some liches were locked up in a secret room as a temporary measure until I do a proper fix for AI opening doors. (The Rani)
Pushing a boulder against another boulder now has a full stop. (FEG)
Remove redundant to in bind soul description. (David R. Shultz)
Anachronistic reference to jello replaced by jelly. (R. Dan Henry)
Improved message for losing water walk (R. Dan Henry)
Pax will now grant Endure Hunger and Teleport. Tlosh will grant Preserve. Klaskove will grant Blunt Weapons. (R. Dan Henry)
+10 flaming swords have been overpowered because the +10 counts as a pure damage bonus to both the flame and regular sword attack, effectively giving +20 damage. To mitigate this, enchantment bonus is now only added to the base sword damage, not any bonus artifact or fire damage. Further, the enchantment is rolled against so you get +1d10 damage rather than +10. This doesn’t effect +1 weapons, but provides a sliding penalty for the overpowered weapons tossed around by H’ruth.
Fixed source code comment that lied about ways to charge lightning rapiers. (Adam Boyd)
You can really eat water elementals now. I hope.
There is now a mini icon for the rapier. It is the same as the sword in all builds but Ibson the Grey. You may guess who motivated this inclusion. (Ibson the Grey)
The Leather Helm now has its own tile icon so you can tell it apart from iron helms on the dungoen floor. (Jan Milewski, Ibson the Grey)
Speaking of which, the Ibson the Grey tileset has caught up to all the current tiles and also sports distinct male and female clothing.
Casting wizard eye and possess will now be noticed by the gods. (R. Hamaker, Bridget Farace)
When you choose a god or forget a spell there is now a confirmation.
Your current god is reported when you level up. (Meddyan)
An entry on the wiki was ret-conned to be correct.
Skills and spells don’t show up in the intrinsic list if they’ll show up later anyways. (R. Dan Henry)
Torches classified as weapons rather than misc, so thus should no longer change their properties when artifacts become or unbecome being torches. (David Damerell)
Jumping will noise your feet as expected.
After you have filled your highscore list, you will get the option to pick a starting god to avoid having to start-scumm to get equipment suitable for different gods. (Derek S. Ray)
Option to pick a random name. (Sam Goldfield)
Firing upwards with ice/fire wand no longer affects the square you are on.
You can now zap lightning rapiers. (Bunnyriffic)
Special rooms now have their doors flagged so creatures will not open them until you do – this should avoid out of depth creatures wandering the dungeon and killing you. (Derek S. Ray, Brendan)
Remove forbidden double knowledge from description of bleeding wounds skill (David R. Schultz)

Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Thanks to http://www.dcemu.co.uk for the news.

http://www.zincland.com/powder/index.php?pagename=release

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StillAliveDS v1.15s (NDS Game)

t4ils updated his flash puzzle game remake “Still Alive”.

StillAliveDS is a puzzle game inspired by Portal: The Flash Version which is a 2D renewal of Portal, developed by Valve Corporation.

Portal consists primarily of a series of puzzles that must be solved by teleporting the character and other simple objects by using a Portal Gun. The unusual physics allowed by the portal gun are the emphasis of Portal.

This release is fixing few graphics glitches.

Thanks to http://www.playeradvance.org for the news.

http://stillaliveds.free.fr/index.php

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Super Smash Bros Rumble (Demo) (01-07-2008) (NDS Game)

Fuzzy has released a demo of his upcomming “Super Smash Bros” clone.

Discussion: http://forum.palib.info/index.php?topic=5123.0

http://ssbrumble.blogspot.com/

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DSbible (NDS Application)

Jeremysr made a Bible-reading program for NDS.

Release notes:

I made a Bible-reading program a while ago and didn’t release it because some extra features (bookmarking, searching, verse look-up) had seemingly unfixable bugs and the code was a huge mess even though it was the second time I rewrote the whole thing.

Anyways, I’ve still been using it and have been finding it still quite useful so I’ve decided to release it here.

http://forum.gbadev.org/viewtopic.php?t=15753

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Putzpie Etch A Sketch v0.2.1 (NDS misc)

Putzpie has udpated his “Etch A Sketch” program.

Changes:

-10 save slots
-A cursor to show where you are erasing/lifting pen
-change the file name to save(#).peas
-search a “PEAS” folder, for .peas files.
-Doesn’t draw a dot until the pen has moved.

Thanks to http://www.dcemu.co.uk for the news.

http://forum.gbadev.org/viewtopic.php?t=15761

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Volumetric Shadow v1.5.1 (NDS Techdemo)

silent_code updated the Volumetric Shadow (Tech)Demo (formerly know as the “Stencil Shadow Demo” and later “Volume Shadow Demo”). This version is very likely to be the final one.

The demo shows how to use a bunch of NDS features and some otherwise handy lines of source code, like:

– Hardware accelerated volumetric shadowing – mini-tutorial included!
– Motion blur with video capture, using only one VRAM bank, at 60 FPS
– Hardware lighting, texturing, fogging, antialiasing etc.
– Display brightness control
– Viewport scissoring (thanks to gabebear)
– Loading binary and text files from disk
– Converting 24/32bit .tga image data to 16bit NDS textures
– Displaying a custom font and a text area over a background image, all loaded from disk
– Smooth touch input
– Simple frame rate counting and renderer status display

http://forum.gbadev.org/viewtopic.php?t=12873

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Let There Be Light (30-06-2008) (NDS Game)

You’ve got three basic colors : RED, BLUE and YELLOW.

You can mix two of them:
RED+BLUE=PURPLE
RED+YELLOW=ORANGE
BLUE+YELLOW=GREEN

Then you need to have the three basic colors on one single block in order to create a white block:
PURPLE + YELLOW = WHITE
RED + GREEN = WHITE
BLUE + ORANGE = WHITE

Once 3 white blocks are aligned, they disappear.

Thanks to http://www.drunkencoders.com for the news.

http://icodeatwork.blogspot.com/

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Totitoes v1.5 (Alpha) (NDS Game)

Cortes48 updated his NDS homebrew game Totitoes.

http://www.playeradvance.org/forum/showthread.php?t=25690

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BlobbDS v0.5 (NDS Game)

BlobbDS is a 3D Tamagotchi style game in early stages for Nintendo DS. Make sure to take care of your Blobb! 😉

http://www.elotrolado.net/hilo_proyecto-blobbds_1028976

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