Category: Nintendo DS
Here a little update to jEnesisDS, Lordus’ Genesis/MegaDrive emulator for the Nintendo DS.
Changes:
– Changed scheduling of M68000 and Z80.
– Some changes in M68000 internal memory handlers.
– YM2612 FM core mostly rewritten in ASM.
– Some bugs in FM core fixed (Operator 1 was sometimes not considered in certain cases).
– Fixed reset bug for FM core resulting in unstable sound for every game loaded except the 1st one.
– Raised sample rate for FM emulation from 16KHz to 28KHz (28, because a few games can’t do 32KHz)
– Sound is completely mixed in hardware now, meaning every FM channel, PSG and DAC have their own DS sound channels.
For those who do not want to download from the linked Rapidshare-Link in the release thread, here is an alternative download: //files/1511/
http://forum.gbadev.org/viewtopic.php?t=13632
Game Trivia Catechism is a multiple-choice trivia game, testing your knowledge of video gaming. It can be played as straight trivia, or as part of a story that follows Al and Sally as they compete in the King of Game Trivia Tournament.
Thanks to http://www.drunkencoders.com for the news.
http://multiple-option.blogspot.com/2008/07/game-trivia-catechism.html
Paint Black DS is a new drawing application for Nintendo DS by cid2mizard.
http://cid2mizard.dev-fr.org/p4002/2008-07-12-paint-black-ds-demo.html
In Mastermind DS you should try in eight attempts, to guess the order and colour of four marbles. To your help you get stars each turn.
Silver tells you that one of your marbles has the right colour but not the right position, and gold tells you that one of your marbles both has the right colour and the right place.
It’s up to you to find the right code with the hints you get!
In Mastermind DS you should try in eight attempts, to guess the order and colour of four marbles. To your help you get stars each turn.
Silver tells you that one of your marbles has the right colour but not the right position, and gold tells you that one of your marbles both has the right colour and the right place.
It’s up to you to find the right code with the hints you get!
http://forum.palib.info/index.php?topic=5194.0
silent_code updated the Volumetric Shadow (Tech)Demo (formerly know as the “Stencil Shadow Demo” and later “Volume Shadow Demo”). This version is very likely to be the final one.
The demo shows how to use a bunch of NDS features and some otherwise handy lines of source code, like:
– Hardware accelerated volumetric shadowing – mini-tutorial included!
– Motion blur with video capture, using only one VRAM bank, at 60 FPS
– Hardware lighting, texturing, fogging, antialiasing etc.
– Display brightness control
– Viewport scissoring (thanks to gabebear)
– Loading binary and text files from disk
– Converting 24/32bit .tga image data to 16bit NDS textures
– Displaying a custom font and a text area over a background image, all loaded from disk
– Smooth touch input
– Simple frame rate counting and renderer status display
http://forum.gbadev.org/viewtopic.php?t=12873
DsOS has a calculator, a fractal screensaver, an option to adjust the brightness, an ability to play MP3s and unzip zip files. [Thanks to ThemePark for the description]
Discussion: http://forum.palib.info/index.php?topic=5182.0
http://aurelio.mannara.googlepages.com/
NitroTracker is a FastTracker II style tracker for the Nintendo DS. If you didn’t understand that, you might want to read up on trackers. For starters, NitroTracker is a versatile tool for creating music – everywhere! It supports the popular XM file format that is used by many PC trackers and that can be played on many PC audio players such as Winamp or XMMS.
With NitroTracker, you can carry your XMs around in your DS and compose whenever and wherever you feel like it. “Tracking on a handheld console? Sounds like a pain in the ass.” You might say. But because of the touchscreen and stylus of the DS, it’s quite easy. You can compose your melodies using an on-screen keyboard, directly edit your patterns by making selections, copying and pasting – all with the stylus. And that’s not where it ends: If you don’t have any samples at hand, make your own with the DS’s microphone. You can even replace the samples in existing songs with your own recorded ones. There are many possibilities already and there will be even more.
Thanks http://www.drunkencoders.com for the news.
http://nitrotracker.tobw.net/
ChiSaw updated his fun tool Baukasten. It allows to place different shaped forms on the DS screen.
New in this version:
– Delete objects
– Change the size of objects
– Added sound
– Added guide
– Added menu
– Added reset
Discussion: http://forum.palib.info/index.php?topic=5174.0
http://www.chisaw.de.vu/
Gungnir learned how to use the PAlib library with the Nintendo DS and presents us his output after three days of coding.
It’s a clone of Breakout / Arkanoid featuring 40 levels. As you can guess three days are not enough to write a proper game, so it does not feature highscore, pause mode or save game – also the ball lacks proper angle behavior.
http://forum.palib.info/index.php?topic=5166.0