This little NDS program demonstrates some of the hardware’s graphics capabilities.
Including:
Volume shadow (including mini-tutorial)
Motion blur with video capture, using only one vram bank
Fog
Viewport scissoring (thanks to gabebear)
Loading text and binary files and converting .tga 24/32bit image data to 16bit nds textures (via GBFS – SUBJECT TO CHANGE)
Displaying a custom font text area over a background image
Brightness control
Thanks to http://www.nintendomax.com for the news.
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
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