Category: Nintendo DS

Volume Shadow Demo v1.2.0 (NDS Techdemo)

This little NDS program demonstrates some of the hardware’s graphics capabilities.

Including:

Volume shadow (including mini-tutorial)
Motion blur with video capture, using only one vram bank
Fog
Viewport scissoring (thanks to gabebear)
Loading text and binary files and converting .tga 24/32bit image data to 16bit nds textures (via GBFS – SUBJECT TO CHANGE)
Displaying a custom font text area over a background image
Brightness control

Thanks to http://www.nintendomax.com for the news.

http://www.robs-basement.de/

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DS Life v3 (NDS misc)

This is version 3 of Jeremysr’s Conway’s Game of Life implementation for DS, which is recoded completely and has way more features.

Features:

256×192 array of life (same dimensions as the resolution of the DS screen.)
Zoom in 1x, 2x, 4x, 8x, 16x, and 32x.
At zoom levels >=4, a grid is displayed.
Draw life while the simulation is running.
Change the rules to whatever you want.

http://forum.gbadev.org/viewtopic.php?t=15642

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Laser Hockey DS (31-05-2008) (NDS Game)

Laser Hockey DS is a 2D hockey game for Nintendo DS.

Changes:

* Using Box2D for physics, still needs a lot of tweaking and bug fixing; it took almost two months but it’s a huge improvement
* Re-initializing memory between screen changes to avoid a memory leak
* Remove remnants of old placeholder engine
* Using Box2D’s body rotation for the sprite rotation
* Player two takes control of physics updates when ball is in his or her court, a vast improvement in responsiveness of game play for player two
* Select button now exits practice and multiplayer games

Thanks to http://www.nintendomax.com for the news.

http://moose-at-play.blogspot.com/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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