Category: Nintendo DS
This little NDS program demonstrates some of the hardware’s graphics capabilities.
Including:
Volume shadow (including mini-tutorial)
Motion blur with video capture, using only one vram bank
Fog
Viewport scissoring (thanks to gabebear)
Loading text and binary files and converting .tga 24/32bit image data to 16bit nds textures (via GBFS – SUBJECT TO CHANGE)
Displaying a custom font text area over a background image
Brightness control
Thanks to http://www.nintendomax.com for the news.
http://www.robs-basement.de/
BlobbDS is a 3D Tamagotchi style game. Take care of your Blobb 😉
Anime Quiz is a spanish project, aiming to create a quiz about Animes (japanese cartoons).
http://www.elotrolado.net/hilo_beta-wifi-anime-quiz-ds-beta-7_1026821
This is version 3 of Jeremysr’s Conway’s Game of Life implementation for DS, which is recoded completely and has way more features.
Features:
256×192 array of life (same dimensions as the resolution of the DS screen.)
Zoom in 1x, 2x, 4x, 8x, 16x, and 32x.
At zoom levels >=4, a grid is displayed.
Draw life while the simulation is running.
Change the rules to whatever you want.
http://forum.gbadev.org/viewtopic.php?t=15642
cid2mizard has updated his game “Taunt DS”. It’s fully available in french language only.
http://cid2mizard.dev-fr.org/p3952/2008-06-04-taunt-ds-v0-2.html
The french maths game “Le Compte Est Bon” has been updated a few days ago.
http://www.playeradvance.org/forum/showthread.php?t=25190
WintenDOS is a shell application for Nintendo DS.
Thanks to http://www.nintendomax.com for the news.
http://wintendos.olympe-network.com/
Eglomer has released his first Nintendo DS homebrew game “Mueve A Zippo” to the public. It’s programmed with the help of paLIB.
http://www.elotrolado.net/hilo_mueve-a-zippo-mi-primer-homebrew-xd_1033890
BlobbDS is a 3D Tamagotchi style game in early stages for Nintendo DS.
http://www.elotrolado.net/hilo_proyecto-blobbds_1028976
Laser Hockey DS is a 2D hockey game for Nintendo DS.
Changes:
* Using Box2D for physics, still needs a lot of tweaking and bug fixing; it took almost two months but it’s a huge improvement
* Re-initializing memory between screen changes to avoid a memory leak
* Remove remnants of old placeholder engine
* Using Box2D’s body rotation for the sprite rotation
* Player two takes control of physics updates when ball is in his or her court, a vast improvement in responsiveness of game play for player two
* Select button now exits practice and multiplayer games
Thanks to http://www.nintendomax.com for the news.
http://moose-at-play.blogspot.com/