Kukulcan has released a new game for the Nintendo DS. The goal is simple, you must destroy all-star level. You use it to help the CARRE your CRAFT destroy a star.
Thanks to http://www.dev-fr.org for the news.
Kukulcan has released a new game for the Nintendo DS. The goal is simple, you must destroy all-star level. You use it to help the CARRE your CRAFT destroy a star.
Thanks to http://www.dev-fr.org for the news.
The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience.
Changes:
Added movement compass mode, ala iRogue, enabled with the new option ‘compassmode’, which can take the values 0 (disabled), 1 (relative mode), or 2 (absolute mode) (default off). See the packaged defaults.nh for an example.
Added support for sending ‘>’ (the floor) as well as ‘.’ (yourself) when being prompted for a direction (eg, digging, zapping, etc) by doing a regular tap for ‘.’, or a held tap (tapping and holding for about a half second) for ‘>’.
Added an input history to the keyboard (limited to the last ten items).
Added support to the keyboard for using the joypad to move the cursor.
Modified taps on locked doors so the initial tap attempts to open the door normally, and only the second tap begins kicking.
Optimized status updates, so enabling ‘time’ doesn’t slow the game down.
Fixed a bug that was most obvious with commands that prompted for directional input, where input keys would get ignored.
Fixed a menu bug triggered by a page down, resulting in the menu being dismissed erroneously.
Wizlon has updated his guitar tab viewer for NDS.
Release notes:
Just a quick fix for R4 and M3 users, basically my save file was conflicting with the R4 and M3 save file causing everything to go bananas. I’ve tested this on an M3 so I hope it works for everyone. Btw, nothing new has been added for this version so if you don’t own an R4 or a M3 then I wouln’t bother grabbing it.
Also, big thanks to everyone who visited the site and reported the error, if I don’t know about these things then I can’t fix em. Cheers guys, have one on me! (wihtout me actually providing one in any way whatsoever)
DualSlot Browser lets you browse and copy files to the filesystems available. Meaning if you have two FAT based flashcarts inserted, you will have access to both!
Flashcart OS: Slot-1 Edition is a homebrew OS for Slot-1 Flashcarts. Current features include a boot menu, MoonShell booting, and boot to GBA.
Helium filled Balloons are moving skywards. Move them, but don’t let them collide with peaks. Once your ballons are save in the upper part, press the left or right sholder button, to let them disappear and gain points. There are nine levels with increasing difficulty.
This release has a minor update to the graphics.
The release thread does not mention v1.11 yet, but it’s downloadable under //files/1042/
Woopsi is a BSD-licenced windowing system for the Nintendo DS, written in C++. The aim of the project is to create a simple windowing system that programmers can use for their applications, decreasing the tedious amount of GUI code that people have to write.
The system itself is loosely based on the Commodore Amiga’s “Intuition†windowing system. Everything in the system is treated as a “gadget†(in the same way that Windows treats everything as a sub-class of a window), everything takes place within a “screen†environment, and the look-and-feel of the system intentionally resembles the old Amiga system.
The windowing system is *not* intended to be a complete desktop environment. It is *not* going to be a DS version of GNOME, KDE or Windows Explorer. It will simply provide a system for rapidly building window and gadget-based interfaces.
– Fixes:
– Renamed “font” to “sysfont”.
– Moved font includes out of “all_gfx.h”.
– Removed font inheritance (problematic with many gadgets).
– Made font an optional parameter in all gadget constructors.
– Removed font from constructors of window border gadgets that do not use a font.
– Woopsi height based on top screen offset instead of an arbitrary number.
– Private class members set to protected where appropriate.
– “Gadget::setBorderless()” now invalidates rect cache.
– Removed “Gadget::removeGadget()” function (request 1846590).
– “Window::createBorder()” sets border focus correctly.
– Window border gadgets base their colour on the parent’s active flag rather than by abusing the focus system and their own active flags.
– GraphicsPort was using SCREEN_WIDTH instead of _bitmapWidth when blitting bitmaps.
– Fonts work with const u16* bitmap data instead of plain u16*.
– Woopsi clears its background correctly when a screen closes.
– Gadgets draw only those regions not obscured by children (previously broken by switch to region caching).
– Gradient cache uses new instead of malloc.
– Removed support for external bitmaps from SuperBitmap.
– Renamed Gadget::getRectClippedToParent to Gadget::getRectClippedToHierarchy.
– Making a gadget invisible makes its children invisible.
– Fixed off-by-one error in Gadget::checkCollision() functions.
– Fixed gadget-space to display-space co-ordinate problem in GraphicsPort clipping routines.
– Removed GraphicsPort::clipXORRect() and replaced with bugfixed alternative.
– Various functions in Gadget class now check isVisible() instead of _flags.visible.
– focus() functions ignore the call unless the gadget is not active.
– GraphicsPort will no longer draw to deleted/invisible gadgets.
– Tidied up ambiguities in Gadget::closeChild().
– Gadget::closeChild() function setting the active gadget pointer to top gadget in the stack, but the top gadget could have been the gadget being closed.
– Fixed same problem in Gadget::hideChild().– New Features:
– Added static system font routines to Woopsi class.
– Gadgets automatically use system font if no font specified (bug 1846003).
– Added “floodFill()” function to SuperBitmap (request 1816931).
– Added “drawBitmap()” function to SuperBitmap (request 1813792).
– Added “newBitmapGraphicsPort()” function to SuperBitmap.
– Added “setFont()” function to Text.
– Split Screen class into ScreenBase, AmigaScreen and SimpleScreen classes.
– Added “permeable” flag to gadgets – if set to “true”, child gadgets can be dragged to exceed the borders of their parents (ie. windows can be dragged off-screen).
– Gadget::getRectClippedToHierarchy clips to entire ancestor tree.
– Gadget::moveTo() enforces permeability of parent gadgets.
– Gadget::resize() enforces permeability of parent gadgets.
– Window::resize() enforces permeability of parent gadgets.
– Changed VBL events so gadgets must register with Woopsi to receive them (request 1847147).
– Centralised gadget deletion queue handling into static Woopsi functions.
– Added Gadget::hideChild() function.
– Added VBL counting and static getVBLCount() function to Woopsi class (request 1847147).
– Split Window class into WindowBase, AmigaWindow and SimpleWindow classes.
– Added text output methods with colour parameter to GraphicsPort and SuperBitmap classes.
minishlink has updated his Pong game PongClassicDS. It’s now at v0.4.
This is a puzzle game which challenges your memory. Two grids are composed of m shapes (rows) and n colors (columns). The bottom one is for play and the top one is for hint. You must touch the cells of the bottom grid and turn them face up one by one. The next cell touched must match shape or color with the previous cell touched. If so, you can touch another cell. If not, the unmatched cells will be turnt face down and you touch over again.
http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=3959&forum=9
Cortes48, one of the board members at http://www.playeradvance.org , is working on a remake of Ballon Fight (known from the NES) for the Nintendo DS.