Walk around and shoot zombies. Shoot at them with guns, stab them with knives, blow them to smithereens with explosives, and block them out with barricades. Earn cash from attacking zombies to buy health, repairkits, perks (will be added later), map specific features (in later updates) and weapons.
Release notes:
Update 2: V.1.3
CHANGES AND FIXES-
All major systems were redone. Reloading is now perfect and never fails like before. Wave system was changed to make the waves easier to complete. You can now throw more than one grenade at a time. Menu changes. Slight improvements to buying system. Price changes were also made. Also code reduction and many other small fixes and changes.
NEW THINGS-
Gameplay has been slightly extended. There our now 10 rounds instead of the old 6 rounds. The old map now has 4 barricades. New map was also added (with a non working barricade). For that teach me how it’s done feel, i’ve added a tutorial that teaches you how to play the game. Credits have now been added. One of the most important parts to a game was added, sound and music. Badge system has now been added. You can unlock up to 9 badges. New controls added. New mystery crate, try your luck with it’s constantly changing contents. (sorry no more weapons yet, i was going to add some, but i’m gong on vacation and trying to do other things, so i made a quick update minus new weapons). (Also saving and loading was present but was taking out because i couldn’t test it on my card, and i still can’t test it, so it’ll be back soon).
ant512 comes up with a remake of “Earth Shaker“, a “Boulder Dash” like game, originally released on ZX Spectrum in 1990.
Changes:
– Load/save buttons work (but they will only load/save one map at the moment);
– Different ROM icon (but the background is transparent on my flash cart – grrrr…);
– Added cursor to map in level editor.
– Minor bugfixes.
BassAceGold updated his replacement Supercard DSTwo plugin menu “BAGPlug”. It’s really only of use for DSTwo owners, others can ignore this plugin!
Release notes:
– _bagui folder can now be placed anywhere on the SD card, as long as the DSTwo.nds file from this release is used for loading
– improved failsafe launching in DSTwo.nds
– updated manual.txt
DSx86 is a PC/DOS emulator for Nintendo DS written by Patrick Aalto. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. Some of the older games run quite good and bring back memories.
Release notes:
Sorry for this unscheduled release, but as this is the day of the original Homebrew Bounty deadline, I decided to release a quick fix version to address a couple of issues introduced in the previous 0.33 version. This version supports ‘sudokuhax’ for running in DSi mode again, and it also has the screen blitting and keyboard reading code in the same order as in the 0.32 version.
I had reports about DSx86 missing keyboard events in 0.33 when using Smooth scaling mode, and the only thing I had changed that could cause this was that I moved the keyboard reading before the screen blitting in the VBlank interrupt. The reason I did this was that reading the keys also reads the scrolling buttons L and R, and scrolling the screen must happen within the VBlank period or the screen will tear. However, adding the Smooth scaling options make the screen blitting take so much time that the VBlank period has ended before the code gets to keyboard reading. I still don’t quite see how swapping the order of the subroutines would cause key events to get missed, but it seems that changing the order back and just making sure the screen scrolling actually takes place only during the NEXT VBlank period fixes this problem.
The other problem introduced in version 0.33 was that I had to remove the DSi SD slot access code from libNDS 1.5.0 to make my AdLib emulation run without crashing. I now found a way to include that back in and still have my AdLib code run properly. I still need to dig into the original problem further to see what actually causes the hang. I originally got rid of the problem after I removed the SD reading code, the i2c handling code, and all the additional DSi mode ARM7 interrupt and FIFO handling. Now I managed to add the SD reading code (along with the FIFO stuff that that needs) back in, so I plan to check whether it is the interrupt, some remaining FIFO or i2c code that actually causes the problem. I have already tested the original libNDS 1.5.0 by only removing the i2c code, but that still caused a hang.
Anyways, I think I’ll need to make some final touches also to DS2x86 before the actual Homebrew Bounty deadline, so this might very well be the final DSx86 Homebrew Bounty version.
Space Impakto DS by relminator is an old school space shooter for Nintendo DS.
Changes:
Fixed the bug in the replay system interface
Changed the Replay System Interface to a more intuitive one.
Normal and Boss Rush has different highscore tables
Second loop!
Loop 2 is the “HARD MODE”(For HardCore BulletHell players) ala Strikers 1999 and Gunbird 2
Loop 2 is reminiscent of Psykyo 2nd loops where you kill something, it explodes bullets.
Level is also spawnign “popcorn” enemies when facing bosses to up the ante of difficulty.
Edited some enemy sequence to make the first loop beatable w/o using a single bomb.
Fireworlds by Dirbaio is a completely original puzzle/platform adventure game for Nintendo DS. Objective is to collect all energy bits from the level and then reach the exit. For now the game has four levels.
– Fixed game launching but crashing later when libfat can’t init (for example in no$gba)
– Fixed getting stuck in the insides of corners in most cases
– Added button navigation to menus
– Fixed having another fireball selected when another one you aren’t controlling dies or exits.
– Made physics a bit calmer, especially the pink bouncy things.
– Added help on the top screen
– Fixed many tiny graphical bugs
– Completely recoded the collision system. It’s waay more flexible now.
– Added Ice Blocks (Used in only one level for now)
– Added hints and help on the top screen!
– More levels. The first ones are supposed to serve as a tutorial.
AriaDS by Dr.Razor is inspired by a flash game called “Spike Tend To Kill You” by Noxious Hamster. The goal is to reach the end of the level in minimum time while avoiding the many traps.