Pro-SUDOKU is a Sudoku game for the NDS by Ludo6431.
Stravingo has updated his weather forecast application for the NDS.
Changes:
– Bugfix: pressing Y for help made the program freeze. It is now corrected.
– Updating data with button X was no longer necessary as data is automatically downloaded when switching for the first time between names/icons/temperatures with button A. So, this function has been disabled.
– Button X is now used to switch between metric units and english units. Yes, you american people (and others), you can now have temperatures in Fahrenheit, distances in miles, speeds in mph, etc.
– To accentuate the look of a weather channel, scrolling news headlines are displayed at the bottom of the lower screen. These headlines are live RSS streams coming from various sources: BBC.co.uk, Meteo-world.com, GameSpot.com, PAlib.info, etc. A total of 10 RSS streams are available, but other will be added. You can switch RSS streams by pressing with the stylus on the scrolling headlines.
Find the Spoon in a specific given time!
http://evilspoon.dev-fr.org/p3614/2007-08-02-ascii-mess.html
David Rorex has posted an update to DS85 to his page, it’s a TI85 emulator for the NDS.
Release notes:
Someone has added DLDI support to my old TI-85 Emulator. I don’t have any exotic devices, so I can’t say how well it works. Let me know if it works / doesn’t work on your particular device.
Thanks to http://www.dev-fr.org for the news.
Pacman ASCII is a clone of Pacman using only ASCII graphics.
Thanks to http://www.ds-scene.net for the news.
ScummVM is an interpreter that allows you to play many point and click adventure games from the 80s and 90s on modern computers. I didn’t write ScummVM, that honour goes to the ScummVM team. ScummVM runs games from Lucasarts that were created using the SCUMM system (hence the name) but it has also been expanded to run games from many other developers too. ScummVM is written in portable C++ and has been ported to many differnet platforms, and I have made a port of it to the DS. This means that you can play all these classic games on the DS with full sound.
Changes:
New engines supported: AGI, CINE, and SAGA.
Option to show the mouse cursor
Word completion on keyboard for AGI games
Plenty of optimisations
Numerous bug fixes
Not exactly sure what it is, but looks like a file browser for NDS.
DreamZZT is an open-source ZZT engine for Mac OS X, Microsoft Windows, Linux, and the SEGA Dreamcast. ZZT was an ANSI-based game creation system created by Epic Megagames’ Tim Sweeny in 1990. The original release included 6 worlds, including the shareware world The Town of ZZT. It also included a built-in game editor, allowing for the creation of new games.
Changes:
New Features
DreamZZT Online support for Nintendo DS
Support for saving SuperZZT games
Directory listing in NDS file browser (contributed by ndsdev -at – thedopefish.com)
Lua interpreter for Nintendo DS builds
Reduced memory usage so larger games can fit in Nintendo DS RAM
Multi-line text entry widget for bug reports
ZZT-OOP script editor
Meter display for SuperZZT health
Support SuperZZT “hint” key
Hold-to-scroll in text windowsBug fixes
Player can no longer travel between boards if there is an obstacle on the other side
Stop music playback when ending a game and changing boards
Fix dark grey RGB value in NDS palette
Display the pattern tiles in the editor
Fix board corruption issue when using a teleporter
Set color during #change and assign torches a default yellow color
kayvenm has updated his port of DScent, a Descent port, for NDS.
Changes:
This is just a quick bug fix that should hopefully prevent the media corruption people have been reporting. It should also fix the bug reported by Brian (thanks for the crash dump).
Spirits DS is a remake of an old MSX game. This version is actually playable now! You can walk arround all map, see all enemies and open all doors of first castle (still doing doors or 2nd castle). Sprites for enhaced mode are just a test ones, but background of first map are the right one.
Changes:
Just little updates, added Enemies AI and colisions with all enemies
http://palib.info/forum/modules/newbb/viewtopic.php?forum=9&post_id=20501#forumpost20501