Category: Nintendo DS
Woopsi v0.99.6 (Beta) (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

Release notes:

Woopsi 0.99.6 is now available from the Woopsi website:

Other than a few minor enhancements to the Debug class, this release just contains bug fixes.

There are a couple of points to note about this release. First of all, it is built with the latest versions of devKitARM and libnds (r32 and 1.4.8 respectively). Due to changes in the FIFO system, the current version of desmume is not compatible with this release. You’ll either have to wait for the next version of desmume or compile it yourself from the SVN repository before you upgrade your release of devKitARM.

libnds 1.4.8 includes a bug in line 661 of nds/arm9/videoGL.h. See the following link for the fix:

Note that you can still use Woopsi with older versions of devKitARM; you’ll just need to compile the library yourself. This is very simple; just open a command line to the Woopsi/Woopsi/libwoopsi folder, type “make clean” and then type “make”.

Secondly, one of the new features in the Debug class is a vsnprintf() method. This method triggers a GCC warning about va_list mangling changes in GCC 4.4. This is neither a problem in Woopsi or in devKitARM; it’s actually the result of a bizarre decision by the GCC team to include news items as compiler warnings:

Wintermute intended to fix this for devKitARM r27, but this obviously never happened:

The full changelog is below.

– Fixed scrolling problem in top screen.
– Gadget::changeDimensions() no longer leaves gadgets accidentally hidden.
– Division by 0 fixed in Range class when max value == min value.
– Document::stripTopLines() no longer wraps text twice.
– WoopsiString::getCharAt() returns NULL if index is out of valid range.
– Removed “Loading” message from FileListBox.
– Fix to ScrollingListBox scrollbar grip size.
– Support for 1 or 2 of physical displays (helps with SDL ports to other platforms).
– Compiler warning fixes.
– MultiLineTextBox scrolls to follow cursor when text is inserted.
– WoopsiString::encodeCodePoint() numBytes parameter is optional.
– WoopsiString::getCodePoint() numChars parameter is optional.
– WoopsiString::getCodePoint() returns the correct number of chars if the codepoint is invalid.
– Fixed clipping bug in PackedFont1::renderChar() (Lakedaemon).
– Fixed clipping bug in PackedFont16::renderChar() (Lakedaemon).
– TextBox::getPreferredDimensions() allows space for the cursor if visible.
– Fixed null pointer dereference in WoopsiString::getCodePoint.

New Features:
– Added Debug::flipToTopScreen().
– Added Debug::flipToBottomScreen().
– Added Debug::flipScreens().
– Added Debug::raiseToTop().
– Added Debug::lowerToBottom().
– Added Debug::wvsnprintf().
– Built with devKitARM r32/libnds 1.4.8 (manually patched line 661 of nds/arm9/videoGL.h to fix warnings

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KO KickingBoxing Remix v0.2 (NDS Game)

SeanPD16 released a Kickboxing game for NDS.

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Froskipoly v2.0

Froskipoly is a Monopoly style board game for Nintendo DS by Froskito.

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Sound Way (05-09-2010)

Sound Way is based on a Nintendo’s Electroplankton minigame. You can interact with arrows to create a melody in differents music scales. The game don’t have any goals and targets, only music, the universe and you.

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Bilou – Apple Assault v1.4

Bilou and Bouli crashed with their space ship on an odd planet. While Bouli repairs the protection shield, Bilou must face a horde of apple men!

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Bilou – Apple Assault v1.3 (NDS Game)

Bilou and Bouli crashed with their space ship on an odd planet. While Bouli repairs the protection shield, Bilou must face a horde of apple men!

Thanks to for the news.

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nesDS (19-10-2010) (NES emu for NDS)

nesDS is a public-domain NES emulator for the Nintendo DS. The code was originally written in the commercial Nintendo DS devkit. This project’s first milestone is to port that code to the open-source devkit.

nesDS was initially written by Loopy.

Thanks to for the news.

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ScummVM v1.2.0 (NDS misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

General release notes:

CABAL (Coalesced ‘Adventures beyond Architecture’ League) finally came alive, and now for real. Yes, truly, it took us just 6.5 years, and today we are eagerly announcing that a universal adventure game interpreter, playing SCUMM, AGI, and SCI games has been released.

From now on, it is available on ScummVM’s downloads page (Look for version 1.2.0). You may jump straight there, or stay a bit longer and see what cool new features are included.

As you have probably already realized, this release has support for SCI, and moreover, the list of compatible games goes beyond the original FreeSCI which was merged about 1.5 years ago. We support Conquests of Camelot/the Longbow, Castle/Island of Dr. Brain, Codename: ICEMAN, EcoQuest 1&2, all four Hoyle games, Freddy Pharkas, Jones in the Fast Lane, King’s Quest I-VI, both Laura Bow games, Larry up to 6 (low-res 6 only), Police Quest 1-3, Quest for Glory I-III, Space Quest up to V and a few others. Incredible work by the FreeSCI team and our own SCI engine team!

Early SCI 16-color games can be optionally undithered by ScummVM, making them look much better. To see a comparison between undithered graphics and the original, watch this video produced by one of our SCI engine developers and see for yourself.

Besides SCI, we have added support for yet another Coktel Vision game called Fascination and we have a number of new ports: Android, Dingux, Caanoo and OpenPandora. Unfortunately we had to declare the PalmOS port officially dead.

As usual there are tons of engine-specific bug fixes. Take a look at the release notes if you want to know more. But wait! We would like to tell a little bit about another long-awaited feature new in this release. After all these years we are finally going international, and the ScummVM GUI can be translated into any language (well, almost any). Right now we have Catalan, English, French, German, Italian, Russian, Spanish and Ukrainian localizations. Besides this there are a lot of smaller improvements like tooltips, radio buttons, improved usability and we support more games running from original media without the need to shuffle the game files.

Enough talking! Now it is time to download ScummVM and start playing!


1.2.0 (2010-10-15)

New Games:
– Added support for Fascination.

New Games (Sierra SCI0 – SCI1.1):
– Added support for Castle of Dr. Brain (EGA and VGA).
– Added support for Codename: ICEMAN.
– Added support for Conquests of Camelot.
– Added support for Conquests of the Longbow (EGA and VGA).
– Added support for EcoQuest: The Search for Cetus.
– Added support for EcoQuest 2: Lost Secret of the Rainforest.
– Added support for Freddy Pharkas: Frontier Pharmacist.
– Added support for Hoyle’s Book of Games 1.
– Added support for Hoyle’s Book of Games 2.
– Added support for Hoyle’s Book of Games 3 (EGA and VGA).
– Added support for Hoyle Classic Card Games.
– Added support for Jones in the Fast Lane.
– Added support for King’s Quest I (SCI remake).
– Added support for King’s Quest IV (SCI version).
– Added support for King’s Quest V (EGA and VGA).
– Added support for King’s Quest VI (low and hi res).
– Added support for Laura Bow: The Colonel’s Bequest.
– Added support for Laura Bow 2: The Dagger of Amon Ra.
– Added support for Leisure Suit Larry 1 (SCI remake) (EGA and VGA).
– Added support for Leisure Suit Larry 2.
– Added support for Leisure Suit Larry 3.
– Added support for Leisure Suit Larry 5 (EGA and VGA).
– Added support for Leisure Suit Larry 6 (low res).
– Added support for Mixed-up Fairy Tales.
– Added support for Mixed-up Mother Goose.
– Added support for Pepper’s Adventures in Time.
– Added support for Police Quest I (SCI remake).
– Added support for Police Quest II.
– Added support for Police Quest III (EGA and VGA).
– Added support for Quest for Glory I/Hero’s Quest.
– Added support for Quest for Glory I VGA remake.
– Added support for Quest for Glory II.
– Added support for Quest for Glory III.
– Added support for Slater & Charlie go camping.
– Added support for Space Quest I (SCI remake) (EGA and VGA).
– Added support for Space Quest III.
– Added support for Space Quest IV (EGA and VGA).
– Added support for Space Quest V.
– Added support for The Island of Dr. Brain.

New Ports:
– Added Android port.
– Added Dingux port.
– Added Caanoo port (based on the GP2XWiz port).
– Added OpenPandora port.

– Removed the outdated PalmOS port.
– Switched to the “fast” DOSBox OPL emulator.
– Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
– Added support for more original media layouts.
– Added support for GUI localization.
– Improved GUI by adding tooltips and radiobuttons.
– Improved GUI usability by hiding more irrelevant options not supported by specific games.

– Fixed number of GFX glitches.
– Made PIC drawing code picture perfect.
– Added support of MIDI devices.
– Added support for accurate Tandy sound emulation. Switched to it as default.

Broken Sword 2
– Fixed missing speech in some cutscenes.
– Fixed a memory leak that would eventually cause the game to hang. (#2976008 – BS2: Game lockup in British Museum)

– Fixed number of GFX glitches.
– Made many cutscenes smoother.
– Changed behavior of items menu. Now it shows up on mouse up.

– Added support for the Macintosh version of The 7th Guest.
– Added support for custom MT-32 instruments.

– Fixed some minor graphical glitches.
– Implemented formerly missing recreation of some in game items.
– Added support for playing Kyrandia 3 with the original CD file layout.

– Fixed bug where Goewin could get stuck in the Weregate
– Fixed issue with Ratpouch repeatedly moving between two rooms
– Fix for Goewin losing her schedule after Were-cave
– Fix for player getting stuck in sewer exit room

– Made part one of The Big Red Adventure completable.

– Fixed graphics glitches in several scenes.

– Several improvements in Maniac Mansion NES.

PSP port:
– New backend design: fixed minor graphical issues and enabled 16-bit support.
– Enabled playback of MP3 files using the Media Engine. This means that the port is optimized for MP3 files (as opposed to OGG).
– Many optimizations. Everything should run faster.

Wii port:
– Added support for USB2 mass storage devices (requires The Homebrew Channel >= v1.0.8 with IOS58).

GameCube port:
– Added support for DVDs with the ISO9660 file system.

GP2X port:
– Added support for dynamic engine plugins (experimental).
– Reworked control system and better touchscreen support.

GP2XWiz/Caanoo port:
– Improved downscale code to minimise ‘tearing’ corruption.
– Reworked control system and better touchscreen support.
– Renamed backend from GP2XWIZ to GPH to better reflect the supported devices.

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Trucmuche DS 2 v1.0 (NDS Game)

Trucmuche DS is an adaption of Trucmuche ( ). Due to missing French skills, you’ve to find out on your own what exactly you have to do.

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Colors v1.1 (NDS Application)

Colors! is a simplistic digital application for Nintendo DS based on modern painting-techniques developed for drawing tablets in programs like Photoshop. By taking advantage of the pressure sensitivity of the DS touch-screen it becomes a perfect portable digital sketch-book.


* Unlimited .drw length – There is no more 1MB limit for those huge painting projects
* Undo – A quick one-step undo, and better tools to be able to scroll through the playback of your painting
* Improved latency and performance – Colors! is quicker and more precise than ever. Sketching has never been more responsive
* Automatic full-screen pressure calibration – No more uneven pressure across the screen. It might even make your old throwaway DS usable again
* Gallery integration – Browse, download, like and share directly from your DS using Wi-Fi
* New UI – Cleaner, better, prettier. Just what you would expect from the most anticipated Colors! update ever
* Export painting – Repaint your painting in 2x or 4x directly on the DS. It’s slow, but it’s worth it
* Left/Right hand support – Configurate Colors! for left and/or right hand usage
* One additional zoom-level – Get a better view of your painting by zooming out a step
* New brush – A new bristle like brush that gives a more organic feel to your paintings
* Colors! Magazine – A magazine in your pocket with interviews and a selection of paintings from the Colors! Gallery

Thanks to and for the news.

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