Category: Wii
VisualBoyAdvance GX v1.0.9 (GBA emu for Wii)

Tantric has taken on Emu_Kidid’s port of VisualBoy Advance a Nintendo Gameboy Mono, Color and Advance emulator for the Nintendo Wii and released a completely new and rewritten version.

Changes:

* Gamecube controller should no longer rumble constantly

More than 500 legal ROM’s for try out can be obtained from here: //files/gameboyadvance/

http://code.google.com/p/vba-wii/

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VisualBoyAdvance GX v1.0.8 (GBA emu for Wii)

Tantric has taken on Emu_Kidid’s port of VisualBoy Advance a Nintendo Gameboy Mono, Color and Advance emulator for the Nintendo Wii and released a completely new and rewritten version.

Changes:

* Rotation/Tilt sensor games all work
* Solar sensors (Boktai 1/2/3)
* Rumble (except for games that rely on Gameboy Player)
* Keyboard
* PAL support, finally!
* New scaling options, choose how much stretching you want
* Colourised games now partially work but still have distortion
* “Corvette” no longer has a screwed up palette (but still crashes)
* Triggers net reconnection on SMB failure
* Source code refactored, and project file added
* Instructions section added to the readme file

More than 500 legal ROM’s for try out can be obtained from here: //files/gameboyadvance/

http://www.tehskeen.com/forums/showthread.php?t=11191

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SNES9x GX v4.0.0 (SNES emu for Wii)

Michniewski and Tantric updated their SNES9x port to Wii and Gamecube once again.

Changes:

New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more
Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
Onscreen keyboard for changing save/load folders and network settings
Menu configuration options (configurable exit button, wiimote orientation, volumes)
Configurable button mapping for superscope, mouse and justifier
New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
Experimental hq2x filter, contributed by michniewski

Thanks to http://www.tehskeen.com/forums/showthread.php?t=11178 for the news.

http://wiibrew.org/wiki/Snes9x_GX

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SDL_draw v1.2.1 (Wii misc)

SDL_draw is a simple library to draw basic elements, like points, lines and circles, on SDL surfaces. It’s the primitive drawing library that SDL (Simple DirectMedia Layer) needed!

Any’s release is a simple compilation for Wii of the source code from Mario Palomo, Jose de la Huerga and Pepe Gonzalez.

http://wiibrew.org/wiki/SDL_draw

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iiii v1.1

The rules are simple. You take turns with another player to drop red or black pieces into the board. Pieces fall in from the top and slide down to stack up on top of each other. The goal is to get 4 of your pieces touching in a straight line (diagonals also count) before your opponent does. This is similar to Tic-Tac-Toe.

This is a 2 player game. Unless you have a split personality, you will need to install a second player (not included) somewhere near your Wii.

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WadImport v0.2 (Wii Application)

WadImport can import any valid WAD. It can only import downloadable titles you actually own. Just place your WAD files into folder called ‘wad’ on your FAT device and follow the on-screen instructions.

http://wiibrew.org/wiki/WadImport

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Wiilander v0.59 (Wii Game)

Wiilander is a clone of the popular classic 70’s Lunar Lander game. With a big difference, you don’t use buttons. The object of WiiLander is to successfully land your little spacecraft in various places on the planet surface before you run out of fuel. Crashing your lander costs you fuel making it harder to complete your goal. Discover the secret word, landing on all the bases.

Changes:

5 levels.
Menu.
Screen with instructions.
High scores saved in SD.
Mii Selection.
Support SDHC card.
Issues with NTSC users are fixed now.
Graphics now use GRRLIB + GX direct access.
Game is now easier.

http://wiibrew.org/wiki/Wiilander

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libwiigui v1.01 (Wii misc)

libwiigui is a GUI library for the Wii, created to help structure the design of a complicated GUI interface, and to enable an author to create a sophisticated, feature-rich GUI. It uses GX for drawing, and makes use of PNGU for displaying images and FreeTypeGX for text. It was designed to be flexible and is easy to modify – don’t be afraid to change the way it works or expand it to suit your GUI’s purposes! If you do, and you think your changes might benefit others, please share them so they might be added to the project!

Changes:

Changed default sound format to 16bit PCM 48000
Added loop option for OGG sound playback

http://wiibrew.org/wiki/Libwiigui

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iiii v1.1 (Wii Game)

The rules are simple. You take turns with another player to drop red or black pieces into the board. Pieces fall in from the top and slide down to stack up on top of each other. The goal is to get 4 of your pieces touching in a straight line (diagonals also count) before your opponent does. This is similar to Tic-Tac-Toe.

This is a 2 player game. Unless you have a split personality, you will need to install a second player (not included) somewhere near your Wii.

Changes:

Tries to load images from path/images/
Red player can switch to second wiimote during play
settiiiings.ini also acceptable as settings’ file name

http://wiibrew.org/wiki/Iiii

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Frodo v9 (C64 emu for Wii)

Frodo is a Commodore 64 emulator written by Christian Bauer ( http://frodo.cebix.net ). It was ported to the Wii by Simon Kagstrom and does not share any code with FrodoWii.

Put .t64 or .d64 files in /apps/frodo/images on your SD card. The in-game menu allows you to insert disks/tapes, load them and configure the display, joystick ports etc. Saves will be stored on the SD card and the preferences are stored persistently. Wiimote 1 is by default the joystick in port 1 and wiimote 2 the joystick in port 2, but you can swap this.

Changes:

It’s now possible to start hosting a network game “in the background” and continue using the emulator while waiting for someone to connect
Networking support now works (but without sound being transferred). A broker is installed on c64-network.game-host.org.
Link with Yohanes port of SDL, modified by Danny Milo to get USB keyboards working while still having the Home key do what it should
There are sound cracks in this version, caused by the new SDL (unsure why)

http://wiibrew.org/wiki/Frodo

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