Atari 2600 News
QBert (03-04-2008) (A2600 Game)

jbs3000 updated his QBert remake for Atari 2600.

Release notes:

OK, here’s an alternate version with the updated level 2. I think it looks better, but since this thread is titled “Give me your honest opinion”……well, go for it 🙂

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Adventure 2000 WIP (A2600 Game misc)

Kripto just wanted to officially announce that he is currently developing a 100% free, fully playable version of the 2600 game Adventure, but experienced from a full 3D, first person perspective.

It’s pretty far in development and will be playable on-line in your browser, in addition to as a downloadable application for both Mac, PC and possibly iPhone. It includes all of the objects and enemies from the original Adventure in their original roles with some twists. More updates, screenshots and betas/release information to follow.

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QBert (01-04-2008) (A2600 Game)

jbs3000 updated his QBert remake for Atari 2600.



OK, I have completed everything except for adding other characters.

Here’s what I have:
_1) 3 levels with 4 rounds a piece.
____a) On the first level simply jump on all of the blocks once to clear the round.
____b) On the second level, you have to jump on them twice.
____c) You only have to change a square once, but if you jump on it a second time you clear it and have to jump on it again.

_2) On the left, QBert faces that show how many lives you have. If you fall, they disappear. You get 3 lives.
_3) On the right you see which level and round you are playing.
_4) Before each level, there’s a little demo, like in the arcade game.
_5) The disks have different y positions on each round, although it’s the same for all 3 levels.
_6) For now, when you complete all 3 levels, you start back at level 1 again.

Now, I know that only having the playfield 1 color sucks, but I can’t do anything about it. It’s OK until the second level. In the real game, you have to change colors twice. Since I can’t change colors what I did was, the first time QBert lands on a square, it’s partially filled in as normal. The second time, it completely fills in. It isn’t pretty, but it works.
Also, there’s only 2 disks throughout the game, instead of some rounds having 3 disks like in the arcade and 2600 versions.

Since it only goes to 4 cubes across, and the arcade had 7, I’ll make up for it with the following:
_1) Red balls can now chase you up the pyramid, unlike in the arcade where they can only move down.
_2) There will be no randomness. Enemies will aim directly for you, and the beneficial green ball that freezes time will run away from you.
_3) In the arcade and 2600 version, on the second level there’s a round where the walls of the cubes disappear. In this game, a round in the second level has the whole pyramid invisible.
_4) You get 3 lives only. No extras.

Well, guess that’s it. I won’t be posting another update until the other characters are added (and I’ll also try to add a “splat” sound when QBert or Coily fall to their doom).

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Vong (29-03-2008) v2 (A2600 Game)

Vong stands for “Vertical Pong”.

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QBert (A2600 Game)

jbs3000 is currently at the task to bring QBert to the Atari 2600 as homebrew remake.

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Tone Toy 2008 (A2600 Application)

This is a program that lets you play with sounds and sound effects using loops. It can simply be used as a toy or you can use it to think up possible new sound effects for your games.

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Terrance and Phillip (Build 21) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.

Release notes:

With each new version, the code gets more convoluted and harder to follow. But there are two things that aren’t wrong with that: #1 – I understand it, and #2 – it compiles. If you find any bugs in this latest version, especially at the screen with the horizontally moving platform, please tell me.

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Tron (26-03-2008) (A2600 Game)

jbs30000 updated his recently released Tron game for Atari 2600.

Release notes:

I’m through working on this game. It’s better now, but still has a bug or two that I no longer have the patience to try and fix.

Improvements from what I posted a couple of days ago:
-Enemy light cycles now include a light cycle sprite, instead of just showing the light wall.
-Timer in grid spider game cut to make it harder to play. Score increases when you kill a spider.
-You usually can make it to level 2 after clearing all 4 games in level 1, and even usually get to level 3.

-The light cycle game can mess with your life counter when you win or lose.
-It happens rarely, but in the tank game and grid spiders game, the missile you fire might just pass through an enemy.

Anyway, that’s about it. The main menu in each level changes, just like in the arcade game, so that if you go up for example, on the first level you’ll get the tank game, but the second level will get you a different game if you go up. Also, just like in the arcade game, when you complete a game, you can’t play it again until you advance a level.

And for the heck of it. When the game first starts: 1C PP = 1 Coin Per Player; C 0 = Coins 0

I’ll post the source code, but any of you who haven’t looked at any of my code before will run for the hills when you see it . It’s not the neatest and this is a pretty big program. I started making notes but decided, what’s the point? I’ll post everything anyway and if somebody actually wants to make an improvement or two but has no idea what the heck I was thinking, or is just confused by my sloppy programming , go ahead and ask, and I shall answer.

Edited to add – While in the main menu, if you press the Start button it will add more lives. You can have a maximum of 6 I believe.

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Tron (A2600 Game)

Release notes from jbs30000:

I’m pretty much done with my Tron game.

There’s one glitch left, and the scoring system, well, I gave up on that a while ago.

For those who don’t know, about a year ago I started working on an Atari version of the Tron arcade game. My bigest problem was the light cycle game.

What I have now works, but is a little tricky in that sometimes you can go right up against a wall without crashing, and other times you can’t.

Anyway, the glitch is that after completing all 4 games, you’re supposed to advance a level (there’s 3 levels all together).

After completing all 4 games on the first level, one of the games in the second level caused the game to completely start over. So, I’m posting 3 games, one for each level.

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Tic Tac Toe (23-03-2008) (A2600 Game)

atari2600 land picked up one of his older releases and sort of improved it.

Release notes:

Basically the same program, only I fit it in 4k, well, sort of. The computer player is kind of stupid. I’d like someone to go through the code and redo it so I have more room to make the computer AI smarter.

x=player 1 ; o=player 2/computer
game 1 = 2 players (x goes first)
game 2 = 1 player (computer AI, computer goes first)
game 3 = 1 player (computer AI, you go first)
to switch between the games, press the select switch.
to start a game, press the reset switch.

during a game, to go to the menu, press the select switch.
It’s totally in black and white (there’s no color.)

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