Atari 2600 News
Reflex Pong (A2600 Game)

“Open Source Pong” has released a new Pong game for Atari 2600 called “Reflex Pong”.

http://www.atariage.com/forums/index.php?showtopic=122431

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Terrance and Phillip (Build 16) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.

Release notes:

OK, apparently there was a bug with the hidden unlimited ammo code. You were only supposed to have 3 farts per level. So what I did was remove the farts all together and you now jump with the fire button. The bug Open Source Pong mentioned has been fixed. Also, level 1 is complete. And, I added some background music which you can turn off at the title screen by putting the left difficulty switch to A. I hope this is better.

http://www.atariage.com/forums/index.php?showtopic=121915

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Terrance and Phillip (Build 15) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.

Release notes:

Here’s a binary with the new sprites. I had to change the jumping one a little bit, but I think Raccoon Lad definitely did a good job with these sprites.

http://www.atariage.com/forums/index.php?showtopic=121915

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Omicron 2k (03-03-2008) (A2600 Game)

seemo has updated his shooting game Omicron 2k.

Release notes:

Hi,
here’s a new version, what’s new

– enemy ‘roots’ are born from blinking ‘eggs’: you can catch those ‘eggs’, to prevent the enemy from growing (and score 8 points )… but you must be quick, or the ‘egg’ will turn into a ‘root’. This introduces a ‘risk/reward’ factor in the game, and adds a little variation to the gameplay

– the ship has been slightly slowed down, to allow for a more ‘precise’ control

– the ‘corners’ of the borders have been removed and the lead music has been slightly reworked

Bye !
Simone

EDIT: forgot to mention, I had to remove the hiscore load/save feature

http://www.atariage.com/forums/index.php?showtopic=119674&st=25

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Terrance and Phillip (Build 14) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.

Release notes:

Added a screen. You now start at screen 10 instead of screen 1 so you don’t have to go so far to get to the new screens. Each level will have 15 screens, with hopefully 6 levels, each with a different theme (ice, desert, etc.). This level is the plains.

http://www.atariage.com/forums/index.php?showtopic=121915

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Terrance and Phillip (Build 12) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.

Release notes:

Added 2 new screens and the ability to go backwards.

http://www.atariage.com/forums/index.php?showtopic=121915

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Super Pong 2600 (28-02-2008) (A2600 Game)

LS_Dracon updated his game Super Pong 2600.

Changes:

– Added console switch support – Reset and Game Select.
– Select “GAME A” to play normal “Tennis for Two”, or “GAME B” to play in Blind Mode
– Then press paddle button to start (left mouse button, if you play in emulator)
– Added sound efect for Blind Mode, and others small fixes.
– Changes in players size
– Artificial inteligence still invencible.

http://www.atariage.com/forums/index.php?showtopic=121382&st=25

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Omicron 2k (29-02-2008) (A2600 Game)

seemo has updated his shooting game Omicron 2k.

Release notes:

Hi,
thanks to Everybody for the feedback

Here’s an updated version of the game, that features two new gameplay elements:

1) the enemy grows from the last occupied cell, while it previously restarted from the ‘root’ at every growth attempt.

This way, the enemy extends way more towards the player, no matter if the player keeps moving.

2) there’s an undestructable and deadly border around the playfield.

This adds some strategy to the game, since you have to approach the enemy from the right direction, otherwise you could hit a border and cause a game-over.
I also find that this keeps the player ‘on his toes’, somehow addressing the ‘lack of tension’ issue addressed by the always precious r_type2600 .

One more thing: please note that you do not have to hold FIRE to release missiles, just ‘click’ it to rotate your ship, Ok ?

Have fun !
Simone

http://www.atariage.com/forums/index.php?showtopic=119674

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Terrance and Phillip (Build 11) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.

Release notes:

I added two new screens and kinda fixed the jump code. What do you think?

http://www.atariage.com/forums/index.php?showtopic=121915

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Terrance and Phillip (Build 10) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.

Release notes:

Added two screens. They’re kind of hard, though.

http://www.atariage.com/forums/index.php?showtopic=121915

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