Atari 2600 News
Colored Bear Throwdown v0.5.1 (A2600 Game)

The colored bears from the land of clouds every once in a while tire of caring and sharing and want to “throw down”! This is a 2 player game only.

http://www.atariage.com/forums/index.php?showtopic=121449

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Colored Bear Throwdown (A2600 Game)

The colored bears from the land of clouds every once in a while tire of caring and sharing and want to “throw down”!

This is a 2 player game only.

http://www.atariage.com/forums/index.php?showtopic=121449

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Arctic Landtran (RC 1) (A2600 Game)

Drive your transport truck on the frozen road, through both day and night, fighting bad weather, avoiding cracks and slippery patches in the ice and dodging oncoming trucks and caribou crossing the road–all the while staying within the road’s boundaries. Off road driving damages and weakens the ice, eventually causing the road to shatter and collapse, with your truck sinking to the bottom of the frigid water.

http://www.atariage.com/forums/index.php?showtopic=121453

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UFO Traffic v1.8 (A2600 Game)

Fort Apocalypse updated his game UFO Traffic.

Release notes:

more ufos attack base per request! having some trouble with collision detection though (makes it tough to shoot down ufos but not impossible).

http://www.atariage.com/forums/index.php?showtopic=121039

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UFO Traffic v1.7 (A2600 Game)

Fort Apocalypse updated his game UFO Traffic.

Changes:

*added new part of game to shoot down ufo from homebase.
*added varied ufo traffic.

http://www.atariage.com/forums/index.php?showtopic=121039

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UFO Traffic v1.5 (A2600 Game)

Fort Apocalypse is working on a new Atari 2600 game called UFO Traffic.

http://www.atariage.com/forums/index.php?showtopic=121039

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Jungle Monkey (Build 11b) (A2600 Game)

Help Jungle Monkey go bananas by getting them!

Further description:
To jump, press up. To hang from a vine, once you’ve got hold of one, hold up. To climb up to the top of a vine (and stand on it), press up and fire. The goal is to collect as many bananas as you can without touching the slithering snakes that creep across the vines. Once you get 50 bananas, the snakes go faster, and if you get 100 bananas, the snakes move faster still. If you move off the side of the screen, you’ll reappear at the other side. Oh, and you get three lives. Once you lose all 3, your final score will appear at the title screen.

Tip on getting the highest score possible: Stay away from the edges unless a banana appears there. The edges of the screen is where the snakes reappear, and one might appear where you are and kill you. If a banana appears at an edge, wait until there is no snake in the immediate area to grab it.

Release notes:
I fixed the messed up title-screen, the problem was that you didn’t set variable d to 0 when it was greater than 3.
I just added this line to the code: ‘ if d>3 then d=0 ‘. Works fine now.

I like the sound-fx for grabbing a banana, i think it would be nice if you could also add sound-fx for the ape’s movement!

EDIT: Doh!!! I just tested it again and it seems there’s another problem with it. If i compile the attached .bas file with the original 2600basic.exe file (date stamp: February 14th 2007) it works fine but if i compile it with the fixed 2600basic.exe file (date stamp: May 26th 2007) i get the messed up title-screen again 🙁

http://www.atariage.com/forums/index.php?showtopic=120869

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Jungle Monkey (Build 7) (A2600 Game)

Help Jungle Monkey go bananas by getting them!

Further description:
To jump, press up. To hang from a vine, once you’ve got hold of one, hold up. To climb up to the top of a vine (and stand on it), press up and fire. The goal is to collect as many bananas as you can without touching the slithering snakes that creep across the vines. Once you get 50 bananas, the snakes go faster, and if you get 100 bananas, the snakes move faster still. If you move off the side of the screen, you’ll reappear at the other side. Oh, and you get three lives. Once you lose all 3, your final score will appear at the title screen.

Tip on getting the highest score possible: Stay away from the edges unless a banana appears there. The edges of the screen is where the snakes reappear, and one might appear where you are and kill you. If a banana appears at an edge, wait until there is no snake in the immediate area to grab it.

Release notes:
Just for fun, I wondered what the game would look like in multisprite mode. What do you think? Should I keep working on this version or go back to the non-multisprite one?

http://www.atariage.com/forums/index.php?showtopic=120869

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Hockey Game (Build 3) (A2600 Game)

atari2600land has updated his “Hockey Game” for A2600.

Release notes:

You can now shoot the puck if it’s facing opposite from you (instead of letting the puck go.) I’m still having troubles with the walls, though.

http://www.atariage.com/forums/index.php?showtopic=120758

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Jungle Monkey (Build 5) (A2600 Game)

Help Jungle Monkey go bananas by getting them!

Further description:
To jump, press up. To hang from a vine, once you’ve got hold of one, hold up. To climb up to the top of a vine (and stand on it), press up and fire. The goal is to collect as many bananas as you can without touching the slithering snakes that creep across the vines. Once you get 50 bananas, the snakes go faster, and if you get 100 bananas, the snakes move faster still. If you move off the side of the screen, you’ll reappear at the other side. Oh, and you get three lives. Once you lose all 3, your final score will appear at the title screen.

Tip on getting the highest score possible: Stay away from the edges unless a banana appears there. The edges of the screen is where the snakes reappear, and one might appear where you are and kill you. If a banana appears at an edge, wait until there is no snake in the immediate area to grab it.

Release notes:
Nothing much in this update, I just added an option to turn off the music at the title screen using the game select switch. Next on the list of things to do is add a flying enemy. It’ll have to be an Alien Greed bee-type enemy since the only sprite I have left is the ball. I’d like to keep this game at 4k, and I think I have about 600 bytes left, but maybe I’ll have to go at 8k, we’ll just wait and see about that.
As for SFX, I don’t know how I can have that and music at the same time, unless the music takes up only one channel and the SFX in the other. I’ll try to make another monkey graphic, also.

http://www.atariage.com/forums/index.php?showtopic=120869

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