Atari 2600 News
Squish Em (15-12-2007) (A2600 Game)

You are climbing a building, trying to reach the suitcase of cash at the top. Watch out for all the nasty critters that are trying to knock you off, and watch out for the falling bricks as well. If you can’t avoid the critters, or you need to relieve a little stress, you can always Squish ‘Em instead!

A PAL and NTSC version is available!

http://www.atariage.com/forums/index.php?showtopic=117452&st=0

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Squish Em (12-12-2007) (A2600 Game)

You are climbing a building, trying to reach the suitcase of cash at the top. Watch out for all the nasty critters that are trying to knock you off, and watch out for the falling bricks as well. If you can’t avoid the critters, or you need to relieve a little stress, you can always Squish ‘Em instead!

A PAL and NTSC version is available!

http://www.atariage.com/forums/index.php?showtopic=117452&st=0

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GoSub2 (Build 82) (A2600 Game)

atariland2600 has updated his game GoSub2.

Release notes:

Here’s a better version, with some changes:
+ Time bar at top begins once you press a button.
+ Octopus’s and Shark’s minimum y movement increased for bonus levels.
+ Every 100 points gets you an extra life.
+ And a couple other things.

Since apparently 2600IDE has a limit of having a 64k .bas file, all I can do now is make minor changes 🙁 In case you’re wondering, GoSub 2 is about 20K right now. Wish I could take advantage of the whole 32 I have, though.

http://www.atariage.com/forums/index.php?showtopic=111854&st=100

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GoSub2 (Build 81) (A2600 Game)

atariland2600 has updated his game GoSub2.

Release notes:

Since I can’t type in code in 2600IDE any more, I had to reduce the number of mazes to 55 🙁 But after every nine mazes is a bonus round in which you try and shoot the octopus and shark as many times as possible for a set amount of time (represented by the time bar at the top.) This doesn’t really do much except boost your score, and I’m wondering if I should make it so every 100 points you get an extra life.

http://www.atariage.com/forums/index.php?showtopic=111854&st=100

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Squish Em (11-12-2007) (A2600 Game)

You are climbing a building, trying to reach the suitcase of cash at the top. Watch out for all the nasty critters that are trying to knock you off, and watch out for the falling bricks as well. If you can’t avoid the critters, or you need to relieve a little stress, you can always Squish ‘Em instead!

A PAL and NTSC version is available!

http://www.atariage.com/forums/index.php?showtopic=117452&st=0

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Squish Em (10-12-2007) (A2600 Game)

You are climbing a building, trying to reach the suitcase of cash at the top. Watch out for all the nasty critters that are trying to knock you off, and watch out for the falling bricks as well. If you can’t avoid the critters, or you need to relieve a little stress, you can always Squish ‘Em instead!

A PAL and NTSC version is available!

http://www.atariage.com/forums/index.php?showtopic=117452&st=0

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Atar v0.3 (A2600 Application)

Atar is some music application for Atari 2600 written by Fort Apocalypse.

Changes:

0.3 more instruments… (all may change)

http://www.atariage.com/forums/index.php?showtopic=117671

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Atar v0.2 (A2600 Application)

Atar is some music application for Atari 2600 written by Fort Apocalypse.

Changes:

0.2 can select instrument by pressing down on joystick. Then hit reset to play instrument

http://www.atariage.com/forums/index.php?showtopic=117671

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Squish Em (09-12-2007) (A2600 Game)

vdub_bobby has updated “Squish Em”.

Release notes:

Hi folks. Sorry, Manuel, I couldn’t find time to get online over the weekend and upload a PAL60 binary.

And you’re right – it’s no game yet! But soon, soon…

Big, big changes over the weekend! I worked hard.

Here’s a list:
-All music is done.
-Enemy movement routines are done. All enemies move properly and at the correct speed.
-All sound effects save one (game over SFX) are in and done. For me, the sounds (music and effects) are at least half the appeal of this game, so I am very pleased with how well they translated. Let me know what you think!
-Unsquishing timing is correct now.
-Color change upon level change is done.
-Extra life display is fixed and done.
-Score flashing during music is in and done.
-Crazy flashing screen when you grab a bonus item is in and done. See if you can spot the difference between this version and the A8 version. When I’m done I’ll post somewhere a list of differences – it’s already bigger than I hoped it would be, but most things are so minor it doesn’t really matter.
-Fixed (crosses fingers) a weird bug when you died and started to climb a girder on the same frame. (It would reset the game.)
-New enemy generation is done; you shouldn’t see weird things after level 15 (like Manuel mentioned above) anymore.
-Kernel is done.
-Fixed movement-speed error (you moved sideways to quickly).
-Created PAL60 version. I would appreciate input on this. The colors look mostly OK, though maybe the players shirt could be darker.

Known bug:
-Sometimes it will display two bonus item floors in a row. I *think* this happens when you die one floor before the bonus item will appear. Then when you restart it goofs up.

Yes, I only am aware of one bug. Please let me know if you see any others!

Next on my list:
-Finish brick-falling routine. I was able to finally disassemble that part of the A8 code and figure it out – it is rather odd how it’s set up, but pretty simple once I figured out what was going on.
-Finish death routine.

That will wrap up the gameplay elements, after that it’s just game-state and interface stuff. I’m hoping to finish by Friday! We’ll see…

Source, NTSC binary, and PAL60 binary in the zip file.

http://www.atariage.com/forums/index.php?showtopic=117452&st=25

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Atar v0.1 (A2600 Application)

Here is a new release from Fort Apocalypse:

You may have played a guitar, but have you ever played the Atar?

The Atarinstrument is currently fairly basic, but supports 2 instrumentalists (2 joysticks). Have fun!

I’m thinking I’ll probably change the button to be a sharp instead of a flat in the next version and add some more instruments. One instrument I really want to add is the drum kit (down=bass, up=snare, button=hi-hat). The biggest question is how to make the choosing of the instrument intuitive, whether layered instruments should be allowed (via setting sound and doing drawscreen more than once per main loop). I’m thinking of just showing the letters “ATAR” on the screen while you play that are maybe different colors based on the instrument you are playing. Let me know what you think.

http://www.atariage.com/forums/index.php?showtopic=117671

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