Dingoo News
Sucky Space Invaders (Dingoo Game)

Sucky Space Invaders is an early/unfinished Space Invaders remake for native Dingoo OS.

http://a320.freeforums.org/sucky-seriously-space-invaders-t1291.html

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Frontier – Elite II v0.1 (Alpha) (Dingoo Linux Game Port)

Frontier – Elite II is a space trading computer game.

Release notes:

Installation
============
Just copy across the folder and make a menu entry or shortcut to “frontier”

Controls
========

R + L + SELECT = QUIT
SELECT = swap between “Mouse mode” and “Flight mode” and “Star Map Mode”

Controls in Mouse Mode
======================
Dpad = move mouse
A = Left Click
B = Right Click
Y = Hyperspace to Destination
X = Eject from ship (if you have an escape pod)
R = use radar mapper
L = hyperspace cloud analyser

Double click on pause icon = options (for adjusting detail level, saving and loading games etc)

Controls in Flight mode
=======================
Dpad = yaw / pitch
L = Decrease Thrust
R = Increase Thrust
A = Fire Laser
B = Fire Missile when targeted
Y = ECM
X = Drop Energy Bomb
START = with military camera takes photograph, with MB4 mining machine deploys MB4

Controls in Star Map Mode
=========================
Dpad = move around star map

When in the mouse mode you can also hold down B and use the Dpad to rotate the starmap

Quick start to getting of the ground
====================================
Press any key to bring up the menu and then move the mouse pointer to the first option and press A to click.
Move the mouse pointer down to the icon 4 and press A to request a launch.
Then move the mouse pointer to the icon 7 and press A to launch upwards.
Press select once to switch from mouse mode to flight mode.
Press R to start thrusting forwards.

Happy Flying.

Quick start to hyperspace
=========================
Change to mouse mode and click on icon 2 to bring up the Star Map
Press select twice to switch to Star Map Mode
Move around the Star Map using the Dpad
Note you can only travel to destinations if its in range and you don’t have much range to begin with
Look at the text in the bottom left corner to see if you either out of range or how much fuel is required
Once you have the destination hightlighted press Select again to get to mouse mode
Click on forward view and providing you are in space you can press Y to hYperspace

http://a320.freeforums.org/frontier-elite-2-for-dingux-0-1alpha-updated-t1293.html

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SameGoo v1.0 (Dingoo Game)

SameGoo is a game of the SameGame concept. The goal is to get a high score. Selecting an object will clear that object and all connected objects of the same color. You cannot clear a single object, it must be connected to at least one other. If a gap occurs between columns of objects, then the right-most ones will be moved left.

Authors page: http://www.harteex.com/?page=samegoo

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,153

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VICE (Beta 1) (C64 emu for Dingoo Linux)

VICE is a C64 emulator.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,72,152

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SDL-GNUBoy (08-09-2009) (GBC emu for Dingoo Linux)

SDL-GNUBoy is a staticly compiled binary of SDL-GNUBoy for Dingoo Linux; it should work on any root file system.

Release notes:

Hi,

I compiled joyrider’s Dingoo port of GNUBoy with booboo’s latest toolchain. Made some simple changes to the default key mappings in main.c. Switched the B and A buttons and mapped X and L buttons to save and load state which works. The in-game saves work as before.

The Dingoo GNUBoy keys are:
B=B
A=A
X=Save State
L=Load State
R=Quit

I have not tested the save states extensively so back up your SD in case something goes wrong.

Before trying this you should back up your current game saves located in:

/local/home/.gnuboy/saves/Your Rom Names.sav

This version should work with previous in-game saves.

PS: Special thanks to joyrider for posting the updated source code.

News Source: http://www.gp32x.com/board/index.php?showtopic=49513

http://a320.freeforums.org/gnuboy-with-updated-key-mappings-and-save-state-t1235.html

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uPCE (09-09-2009) (PCE emu for Dingoo Linux)

Developer Uguru has released a 9 day preview for his Turbografx / PC Engine emulator uPCE, which runs via Dingux.

Features:

– Speed emulation: 40-45 fps @ 333 mhz (default) / 50-60 @ 400 mhz (approx)
– uGUI, menu with a lots of options:
* Load/Save savestates (w/ screenshots)
* Input, video & sound options
* Loads .pce & .iso (and compressed ZIP files)
* Frameskip selector & overclocking

http://www.developia.info/2009/09/upce-9day-preview-090909.html

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VICE (Alpha 1) (C64 emu for Dingoo)

VICE is a C64 emulator.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,72,152

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DaveGnukem v1.0 (Dingoo Linux Game Port)

Dave Gnukem is a 2D scrolling platform shooter. It is inspired by and similar to Duke Nukem 1.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,3,149

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CloneKeen Dingux v1.0a (Dingoo Linux misc Port)

This is an enhanced interpreter for the Commander Keen 1-3 Series. It is based on the original CloneKeen engine.

Changes:

1.0a:
Updated Ep3-Ninja AI (no longer “float” after hitting ceiling)
Fixed Ep3-Ninja AI glitch (no longer ‘freeze’ after seeing player)

1.0:
Changed screen resolution to 320×240 to fill GP2X screen
Now uses Paeryn’s excellent hardware SDL libs
When map is too small to fit on screen, it now draws it centered and hides border tiles
Added volume control
No longer writes a log file by default, use command line ‘-debug’ for this
Now sync()s after closing a file that was written to
Removed all multiplayer stuff from code, since we’re not going to use it on GP2X
Added one-button fire option for you non-purists out there 😉
Options now save and load automatically between game sessions
Fixed “Continue Game” crash that occured on some systems
Fixed some dodgy code in the Ep2-Walker AI that occasionally segfaulted
No longer plays Episode 3 end sequence after dying in last level
Corrected “X=Y” button mapping issue
Updated several tile attributes to be more accurate to the original game
Mangling Machine now accurate to original game, and probably a lot more possible 🙂
Fixed Ep2-Earth Explodes sequence
Updated Voricon AI (No longer always decides to walk right)
Updated Ep1-Tank AI (Must fire before looking, now possible to jump over)
Updated Ep2-Tank AI (Pause before volley, no longer moves during volley)
Updated Ep3-Mother AI (touch no longer insta-kill, pushes player)
Updated Ep3-Fireball AI (kills other AIs)
Updated Ep3-Meep AI (touch no longer insta-kill, pushes player)

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,35,147

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Ingenic-MPlayer (03-09-2009) (Beta) (Dingoo Linux Application Port)

lordbla successfully compiled the MPlayer-sources optimized by Ingenic. It can already play music and videos!

Here comes an update:

http://rapidshare.de/files/48275911/mplayer_kernels_config.tar.gz.html

Here it is, the new version of the ingenic mplayer. For an update, you only have to replace the executables and the config-file.

It has improvements and regressions. Most videos I’ve tested ran very very well, some even better then with the media-player in the native firmware, but in some ff/rev will result in a loss of video-output. That may very well be a configuration issue, a little testing by the community may do wonders here.

OSD is still disabled because it is lagging.

Please, everyone, mess around with the config-file and tell me what you experience.

Have fun. I think this release is a valuable addition to the native media-player and dingux.

http://a320.freeforums.org/ingenic-mplayer-now-considered-as-beta-t1188.html

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