Nintendo DS News
DSx86 v0.23 (Beta) (DOS emu for NDS)

DSx86 is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console.

Changes:

Maupiti Island memory allocation problem (as mentioned in the previous blog post) has been fixed.
Support for tweaked 640×400 EGA mode added (used in Mahjong Fantasia, for example).
Fixed the hang in Bart vs. the Space Mutants. The hang was caused by two timer interrupts happening immediately after each other. This should not normally happen, but as DSx86 uses the host machine timer IRQ to drive the emulated PC timer IRQ, it is possible for a timer IRQs to happen during screen blitting, which in turn might have interrupted the handling of the previous timer IRQ. I adjusted the timer IRQ handling so that timer IRQs that happen during screen blitting are ignored.
Fixed the Space Hulk “Error in MIDI code!” problem that was introduced in 0.22 (caused by the new AdLib Timer 2 handling for B.A.T. 2). I improved the AdLib timer handling so that both B.A.T. 2 and Space Hulk are happy.
Fixed the unsupported INT call at the start of Fire & Ice (it tries to load custom EGA fonts, which is not yet supported).
Added some missing graphics opcodes, based on the error logs I have received.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12246&f=19 for the news.

http://dsx86.patrickaalto.com/

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Tirada2 (Final) (NDS Game)

Aguilera_87 released Tirada2 for the Nintendo DS.

Description
Six-sided dice only allow to change the number of dice to roll, being able to choose from 1 to 21.

Custom dice allowed values from 0 to 999, and you can choose any range within these limits. Also you can choose from 1 to 21 dices.

“Roll Dice” throw all the dices on the board, and you can press on each individually for throw it.

“Higher” shows the maximum value obtained in a spin, and “Total” shows the sum of the values in a roll of the dices.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12212&f=19 for the news.

http://khlavkalash.wordpress.com/2010/08/10/tirada2/

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LodeRunner Return v1.0 (NDS Game)

LodeRunner Return is a “LodeRunner” style game for Nintendo DS. All of you who loved the classic, should not leave this one out.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12245&f=19 for the news.

http://www.portabledev.com/pages/ds/jeuxdev.-perso/loderunner-return.php

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Swap DS v1 (NDS Game)

Swap DS is similar to those “15 Puzzle” games out there, but more adjustable. Goal is to swap tiles to put the shattered picture back into shape.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12243&f=19 for the news.

http://kukulcan.palib.info/index.php?page=detail&num=81

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FB4NDS v1.5 (NDS Application)

“FB4NDS” (Facebook for Nintendo DS) is a Facebook application for Nintendo DS.

Changes:

* Fixed some bugs in GUI management.
* Fixed some bugs in HTTP requests.
* Fixed a bug in gzip decompression.
* Fixed some bugs in Serach Friends Option.
* Added profile image upload features.
* …and other small chenges that I forgotten.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12240&f=19 for the news.

http://forum.gbadev.org/viewtopic.php?t=17034&start=15

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Bilou – Apple Assault v1.0 (NDS Game)

Bilou and Bouli crashed with their space ship on an odd planet. While Bouli repairs the protection shield, Bilou must face a horde of apple men!

Thanks to http://www.nintendomax.com/viewtopic.php?t=12235&f=19 for the news.

http://www.dev-fr.org/index.php/topic,4762

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Where is the Star v3.0b (NDS Game)

Find the star and touch it with the styuls!

Thanks to http://www.nintendomax.com/viewtopic.php?t=12227&f=19 for the news.

http://magicblack.wordpress.com/2010/08/13/version-3-0b-del-where-is-the-star-disponible/

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ZXDS v0.9.1 (Beta 1) (Spectrum emu for NDS)

ZXDS is an emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is steadily reaching a mature stage of development, and it already has some noteworthy features, like accurate emulation of Spectrum 48k, 128k and Pentagon models (including sound), or support for TAP/TZX/PZX tape files, TRD/SCL disk files and RZX playback files.

Changes:

+ Memory viewer and disassembler.
+ Tape sound is now audible in normal speed load mode (conveniently forced with R+A).
* The system log can be saved to a file now, helpful when troubleshooting.
* Cleaned up the virtual directory code, greatly reducing the amount of required IO accesses.
* Changed the confusing bouncing logic of previous displays’ history to simple LRU.
* Fixed the annoying sound clicks when sound is temporarily paused (e.g., scrolling in requesters).
* Minor bugfixes in download code (HTTP continuation lines, last line EOL in listings).
! Dedicated to the memory of Jonathan Smith. Rest in Peace, Joffa.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12226&f=19 and http://www.emucr.com/2010/08/zxds-v091-beta-1.html for the news.

http://zxds.raxoft.cz/

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DS1942 v1.2 (Arcade machine emu for NDS)

Copper has updated his Arcade machine emulator DS1942, specialized in emulating the game “1942”.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12217&f=19 for the news.

http://www.dev-fr.org/index.php/topic,4032.0.html

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Sam and Max – The Hangman Game v1.1 (NDS Game)

“Sam and Max – The Hangman Game” is a hangman game, with graphics borrowed from Sam and Max.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12206&f=19 for the news.

http://www.neoflash.com/forum/index.php/topic,6257.0.html

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