ShootMii is a Wii Tank shooting game.
Chat Noir Wii is a simple board game for the Wii. Don’t let the cat escape! It is a clone of Chat Noir by Gamedesign.jp, found here: http://www.gamedesign.jp/flash/chatnoir/chatnoir.html
Thanks to http://www.tehskeen.com for the news.
A simple yet addictive game, just point and click on two or more connected and identical ‘chunks’ to ‘munch’ them up.
MPlayer CE is a fork of the Team Twiizers MPlayer Wii port.
Changes:
Improved memory management, due to MPlayer hanging if out of memory. Also new feature added if you press 1 twice it will show mem 1 and mem 2 info.
Driver improved with autodetection error, on error the device is reinitied and read is retried, meaning it is very hard to hang the device.
EHCI Improvements have been made and now more usb devices are supported.
Now you don’t need the fat partition to be primary or active, patch in libfat and now libfat searches in all partitions to find a fat partition.
If test.dol here says usb device is 100% compatible and a device is not working in the last MPlayer revision. Then there isn’t a fat partition on the device, as a lot of people use ntfs instead.
Restore Points fixed, in previous release when you quit restore point was not saved, now quit or power off saves restore point and can resume properly. Delete your’e previous restore point incase it is corrupted, and check SD isn’t locked.
Improved smb connections, will always reconnect. (so you can remove shares from pc, and re-enable them, MPlayer will reconnect, so it’s a easier way to test smb if you have problems setting it up).
Improved stream initilization.
Fixed green lines at the top of screen whilst loading MPlayerCE.
Video files (which may be badly encoded) that may have unexpectedly froze at some point during playback in previous releases may playback without a possible glitch (such as that freeze/hang).
Change in MPlayer but it’s only for testing usb2, now you can load a external driver from sd. If you copy the driver to sd that driver will be used instead of the internal driver, more details (drivers) will be added to google code at a later date, thanx to hermes’s patch.
Finnally found/fixed the problem with network and usb2 conflicts, because the driver was using a bad device the name /dev/usb2 is good, but /dev/usb/ehc is bad Because it is used by the network driver 1 2 In previous releases there was a possible conflict.
Autoload implemented, so if the next file has a very similar name it will autoload it. Using a levenshtein distance of 2. So if you need to change only 1 or 2 letter/numbers then it is similar. Examples: film.part1.avi > film.part2.avi only 1 change is needed to get the same name. Also house.s01e09.avi > house.s01e10.avi works, (2 changes).
Removed the need to load fonts twice when you load a video file as the fonts have to be loaded to adjust to the film size, 2 fonts are always loaded. 1 for menu and 1 for subs. Now font for subs are loaded only if it’s needed, and the font face is cached, so fonts are loaded faster, making the video file load quicker.
Improved error reading streams/files (example if you remove share from your pc then MPlayer stops film when cache has finished, now while MPlayer has cache it will try to read again, so if you enable share again then MPlayer will continue playing without any problems, only stops video file if can’t read, or cache is empty. Now MPlayer is more robust on errors). If you unplug & plug usb MPlayer will stop film because usb is off and you need to remount. But if you get an error reading from usb or sd etc MPlayer will try to read again. (For example when a hd usb’s motor stops due to inactivity on pause then when you press start again MPlayer will use cache and can recieve an error because motor is not ready).
Many other small fixes and code cleanup.
Gecko OS (formerly Gecko Region Free) by Nuke lets you load Wii games from other regions.
Changes:
If necessary, cIOS will be used for channel loading
A few more gameconfig options were added
Some video mode fixes
Thanks to http://www.tehskeen.com for the news.
MPlayer CE is a fork of the Team Twiizers MPlayer Wii port.
Changes:
Improved memory management, due to MPlayer hanging if out of memory. Also new feature added if you press 1 twice it will show mem 1 and mem 2 info.
Driver improved with autodetection error, on error the device is reinitied and read is retried, meaning it is very hard to hang the device.
EHCI Improvements have been made and now more usb devices are supported.
Now you don’t need the fat partition to be primary or active, patch in libfat and now libfat searches in all partitions to find a fat partition.
If test.dol here says usb device is 100% compatible and a device is not working in the last MPlayer revision. Then there isn’t a fat partition on the device, as a lot of people use ntfs instead.
Restore Points fixed, in previous release when you quit restore point was not saved, now quit or power off saves restore point and can resume properly. Delete your’e previous restore point incase it is corrupted, and check SD isn’t locked.
Improved smb connections, will always reconnect. (so you can remove shares from pc, and re-enable them, MPlayer will reconnect, so it’s a easier way to test smb if you have problems setting it up).
Improved stream initilization.
Fixed green lines at the top of screen whilst loading MPlayerCE.
Video files (which may be badly encoded) that may have unexpectedly froze at some point during playback in previous releases may playback without a possible glitch (such as that freeze/hang).
Change in MPlayer but it’s only for testing usb2, now you can load a external driver from sd. If you copy the driver to sd that driver will be used instead of the internal driver, more details (drivers) will be added to google code at a later date, thanx to hermes’s patch.
Finnally found/fixed the problem with network and usb2 conflicts, because the driver was using a bad device the name /dev/usb2 is good, but /dev/usb/ehc is bad Because it is used by the network driver 1 2 In previous releases there was a possible conflict.
Autoload implemented, so if the next file has a very similar name it will autoload it. Using a levenshtein distance of 2. So if you need to change only 1 or 2 letter/numbers then it is similar. Examples: film.part1.avi > film.part2.avi only 1 change is needed to get the same name. Also house.s01e09.avi > house.s01e10.avi works, (2 changes).
Removed the need to load fonts twice when you load a video file as the fonts have to be loaded to adjust to the film size, 2 fonts are always loaded. 1 for menu and 1 for subs. Now font for subs are loaded only if it’s needed, and the font face is cached, so fonts are loaded faster, making the video file load quicker.
Improved error reading streams/files (example if you remove share from your pc then MPlayer stops film when cache has finished, now while MPlayer has cache it will try to read again, so if you enable share again then MPlayer will continue playing without any problems, only stops video file if can’t read, or cache is empty. Now MPlayer is more robust on errors). If you unplug & plug usb MPlayer will stop film because usb is off and you need to remount. But if you get an error reading from usb or sd etc MPlayer will try to read again. (For example when a hd usb’s motor stops due to inactivity on pause then when you press start again MPlayer will use cache and can recieve an error because motor is not ready).
Many other small fixes and code cleanup.
NUS Downloader, or NUSD, is a PC Utility designed to allow easy access to the resources present on Nintendo’s Update Servers. Using this tool, you can download, pack, and decrypt many system titles into WADs ready to install.
Changes:
Access a local database (database.xml) of title IDs, along with versions/regions/etc.
With database selection, IOS WADs are given Nintendo naming convention (ex: IOS60-64-vXXX.wad)
Mismatches are identified as Safe or BAD.
Command line arguments can be passed to the GUI.
Korean key (kkey.bin) support. Useless as far as I know, nothing on NUS uses the key…
Downloading failures are now described in more detail (401 vs 404, etc.)
Status Box has a clear button; it is auto-cleared when starting a new download.
UserAgent changed (again) to the Wii updating one.
A title’s required IOS is shown in the download log.
Trucha signing titles (Still in Beta/Alpha stages! By default it is disabled, to display the feature, click the progress bar on the main form)
Trucha signing features the following:
TMD editor (Change IOS needed, title version, title ID)
Ticket editor (Change DLC Amount, Common Key needed, Time limit)
Contents editor (Add/Remove Contents, Set shared status, Set boot content, Add trucha bug to content [only decrypted contents have support so far!!])
Wii Double Down is a simple blackjack game for the Wii.
Changes:
– Added Custom Table Color Option
– Added Dpad Navigation support for menu
– Added Dpad Navigation support for game
– Code housekeeping
FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.
Features:
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode – up to 2x the normal speed
* Zoom option to zoom in/out
* NES Compatibility Based on v0.98.12
* Open Source!
Changes:
Fixed menu crash
Fixed turbo mode – reduced to frameskip of 1
Fixed .CHT file support
Added Game Genie support – required GG rom placed at /fceugx/gg.rom
FDS BIOS location changed to /fceugx/disksys.rom
DVD file limit of 2000 removed
Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/
News source: http://www.wiibrew.org
BootMii Configuration Editor llows you to change the values in the /bootmii/bootmii.ini file without having to take out the SD card and edit it on a PC.
Changes:
Changes Skin/language dynamically as you move between the options.
Monochrome/Green Skin Skin improved by a new skin option in the skins XML file: maindecl and dialogdecl. These values allow for the display of a textual border around the monochrome/green screen skins constructed using the Pipe(|) and Minus (-) character
Further changes to resolve the reported sporadic crashes whilst changing language/skins from the settings menu.