ShootMii is a Wii Tank shooting game.
Changes:
Bonus implementation (homing missile and life recovery)
ShootMii is a Wii Tank shooting game.
Changes:
Bonus implementation (homing missile and life recovery)
A simple yet addictive game, just point and click on two or more connected and identical ‘chunks’ to ‘munch’ them up.
Changes:
– Fixed two small issues with loading partial skins;
* In the menu when selecting colors (images that weren’t loaded weren’t being replaced with basic colors)
* In the game the last loaded image was not shown if it wasn’t number 10
Neko Project II emulates a NEC PC-9801.
Changes:
Now has modifiable controls.
A simple yet addictive game, just point and click on two or more connected and identical ‘chunks’ to ‘munch’ them up.
Changes:
– New Icon for HBC
– Changing sizes is now easier (larger clickable area) also shows amount of pixels
– Skinning support works!! ( currently I use png files, ico’s will load but wont be pretty 🙁 )
– Last known Skin will try to auto load, on failure it goes back to internal default.
– To create a skin: add a directory, fill it with background.png, 1 through 10.png, cursor.png (all files are optional! 😀 items not found will default back to old style)
Neko Project II emulates a NEC PC-9801.
Release notes:
Neko Project II Wii is a port of the PC-9801 (PC98) emulator, Neko Project II. It was brought to life by the fantastic progress on the SDL-Wii port by Tantric. Neko Project II was originally written by YUI.
This is a very early version, and is the bare minimum needed to play a game. When you start Neko Project II Wii, you will be presented with a dialog to load disks. Press B to continue past this dialog.
There is 1 file that is required by Neko Project II Wii. This is the font.bmp file. It must be placed in SD:/PC98/DATA/ as font.bmp. Floppy and Hard Disk images must be stored in SD:/PC98/ROMS/
To get the last built version, there is a directory on the Neko Project II Wii Git called np2hbc. Copy this to SD:/apps/ and put the files required by Neko Project II Wii on the SD card, and go!
In order to build Neko Project II Wii, you will need the latest devkitPro, libfat, and SDL libraries. You will also need to slightly patch SDL, to expose the vmode variable. I’ll leave this up to you to figure out 😉
ShootMii is a Wii Tank shooting game.
Changes:
– Smoklet-added
– Influence of wind on smoklets.
– Angle of the Sun-random at the beginning of each part
– Taking into account the drop (impact (proportional to the distance of the explosion) + shooting)
– Adding the Timer class and start the conversion.
– Elliptic trajectory of the sun
– Adding the logo and description for the Homebrew Channel
– Changing file-meta.xml
– Other bugs fixed
Thanks to djdynamite123 / http://www.tehskeen.com for the news.
Native Wii Code Downloader. Downloads Wiird .txt files from the Wiird code database to the SD card and renames them to the name of the game they are used for. To use the cheats in game, txt codes/cheats files must be converted into .gct format by using WiiCM or CheatManager.
Release notes:
Version 1.4: Changed url to geckocodes.org, added category selection for WiiWare/VC codes, removed grrlib/libfreetype.
Wii Double Down is a simple blackjack game for the Wii.
Changes:
– Added Nunchuk and Classic Controller support
– Added SPLIT Option
– Changed interface of BET buttons
– Added Random Table Color Option
kriogeN updated his MP3/Karaoke player for Wii.
http://www.elotrolado.net/hilo_mp3-g-player-0-94-karaoke_1076583
Silver.nux has updated his game PoMWii, a mystery number game, simply press the + or – to discover the mystery.
Thanks to djdynamite123 / http://www.tehskeen.com for the news.