Wii News
Added Sep 6, 2008, Under:
Wii
Channel File Manager is based on WAD Manager 1.21 and you can manage your Wii channel menu. You can install devices from your choice and uninstall.
Thanks to www.nintendomax.com for the news.
http://www.wiigen.fr/index.php?option=com_smf&Itemid=43&topic=8596.0
Added Sep 6, 2008, Under:
Wii
This package contains the necessary basic tools and project files needed to create a custom IOS module and interact with it. This is perfect for running test code on the Wii’s IOS system.
http://wiibrew.org/wiki/Custom_IOS_Module
Added Sep 6, 2008, Under:
Wii
Space Shooter is an original 2D space shooting game. It’s simple, just shoot anything that moves or shoots back. The objective is to destroy all enemies on the four levels.
Changes:
– Speed up viewport scrolling (no lagging in the viewport, but now it’s jittery)
– Change the way weapon systems work (cumulative, not individual)
– Initialize random seed for different powerups each time.
– Restructure internal code to detect and interface with controllers.
– Added code to allow multiple control options (Pad, Tilt Pad, Nunchuk, Gamecube).
– Menu is always accessible via Wii Remote Home button.
– Big Bombs now shoot backwards.
– Added two levels and made “The Horde” level a bit easier.
– Improved BibSound code substantially, it’s now double buffered
– Fixed bug where some sounds were accidently repeated
– Added mp3 background playing to BibSound code.
http://wiibrew.org/wiki/SpaceShooter
Added Sep 5, 2008, Under:
Wii
Scognito is working on Wiicross, the game is not out yet but there is an online level editor available.
Release notes:
Finally today I decided to write a post for my next upcoming homebrew game for the Nintendo Wii and Gamecube: it is called Piero’s Wicross.
As the name suggest it is based on a popular puzzle game Mario’s Picross, a game based on an existing puzzle game called Nonogram.
Thanks to http://wiibrew.org for the news.
http://scognito.wordpress.com/2008/09/04/new-wiigamecube-homebrew-is-coming-pieros-wiicross/
Added Sep 5, 2008, Under:
Wii
Hermes released a PC Engine emulator for the Nintendo Wii.
Release notes:
Here I am presenting an emulator of PCEngine ported from the version I made for GP2X, gp2xengine, with a few things improved:
– Supports roms in format. Pce or compressed. Bz2 (the program can compress this format, pressing a button). Zip
– Supports ISOs and a special file,. Toc which contains a description of all tracks of audio data. In other words: my emulator supports audio as well (which may be in formats. WAV or. OGG) or discs with multiple tracks of data.
– I have prepared a utility to you cree file. Toc and tracks data format. Iso formato.ogg and audio from a CD-ROM image as a CUE / BIN
– It supports up to four Wiimote and you can configure the buttons to add or autofire exchange, for example
– You can save the state complete a game and retrieve it later to continue playing. The saves are compressed to minimize space
– It can capture a frame format. Bmp and then view it from the same Wii or export it to the PC to portray a good death , A score achieved or any curiosity. When entering a rom the meter is set to 0 and go to number catches in succession.
Thanks to www.nintendomax.com for the news.
http://www.elotrolado.net/hilo_emulador-wiiengine-1-0_1087551
Added Sep 4, 2008, Under:
Wii
Jump ‘n Bump, a cute bunny game with blood, ported to the Wii. This is a multiplayer game. Each player controls a fluffy bunny jumping around in a pleasant environment. The aim is simply to jump on the other bunnies to make them explode in a shower of blood and to increase your score. Fun for the whole family!
Changes:
– Add rumble support
– Fixed end-of-game message to reference HOME instead of ESC
http://wiibrew.org/wiki/User:Amarth/Jumpnbump
Added Sep 4, 2008, Under:
Wii
AtaWii is an Atari ST emulator for Wii, based upon CaSTaway.
Changes:
This version apparently contains Wiimote support. No further information is available.
Thanks to http://www.tehskeen.com for the news.
http://wiinewz.com/forums/nintendo-news/71077-atawii-beta-1-0-w-wiimote-support.html
Added Sep 4, 2008, Under:
Wii
GPF is about to port Frodo to the Wii.
Quote from GPF:
Been playing around with FrodoWii lately have added some routines to play around with how the emulation is working, right now I have only implemented gamecube controler, press left trigger and it does the simple
10 PRINT”HELLO WORLD”
20 GOTO 10
RUN
which runs forever
and if you press the start button on the controller, it loads a hardcoded .prg file, right now I have been testing Bruce Lee, but for some reason sound isn’t working yet. I did a compile of the source against devkitPPC R14/libogc and was able to run it under an older gc emulator, so I could get this screenshot. But I have also tested it on hardware, kind of cool to be playing Bruce Lee on my TV again.
Hopefully will have time to release a updated test binary and the source code soon.
Troy(GPF)
http://gpf.dcemu.co.uk/
Added Sep 3, 2008, Under:
Wii
Jump ‘n Bump, a cute bunny game with blood, ported to the Wii. This is a multiplayer game. Each player controls a fluffy bunny jumping around in a pleasant environment. The aim is simply to jump on the other bunnies to make them explode in a shower of blood and to increase your score. Fun for the whole family!
Jump ‘n Bump runs at the silly resolution of 400×256, a ratio of 25:16. A scaleup option is present in the code to make it run at 800×512, a mode the Wii does not support
Thanks to http://www.dcemu.co.uk for the news.
http://wiibrew.org/wiki/User:Amarth/Jumpnbump
Added Sep 2, 2008, Under:
Wii
This is a clone of the original menu loader, but it has not all of it’s patches.
Thanks to http://www.nintendomax.com for the news.
http://wiibrew.org/wiki/Menu_Loader_Clone