Scape is a puzzle game inspired by “World of Goo”.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12402&f=54 and http://wii.scenebeta.com/noticia/scape for the news.
Scape is a puzzle game inspired by “World of Goo”.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12402&f=54 and http://wii.scenebeta.com/noticia/scape for the news.
Yabause Wii is a Sega Saturn emulator for Wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the Wii.
Changes:
add special color calculation mode (blend colors)
thread audio and increase buffer
some minor fixes and changes
Install IOS’, System Menu and Channels all with the same familiar interface and without the option of patching or the forced need to have a patched IOS to use the program.
Changes:
Removed debugging code identifying all Boot2 versions as Boot2v1
This is a modified save game (savegame exploit) of Yu-Gi-Oh 5D’s Wheelie Breakers, based on Team Twiizers Indiana Pwns and Twilight Hack source code. It uses a buffer overflow, found by ichfly, to run unsigned code on a Wii console (*.dol and *.elf files) on ANY System Menu.
NOTE: NTSC-U and NTSC-J versions of the game are not supported yet! You need a PAL Wii and a copy of the PAL version of Yu-Gi-Oh 5D’s Wheelie Breakers! However, you can use Yu-Gi-Vah, a modification of ichfly’s exploit developed by WiiCrazy/I.R.on for NTSC-U and NTSC-J versions of the game. A “Backup” of the game is not supported, no piracy!
After spending the day collecting capsules, the container holding them all breaks, and all the capsules have been spread all over the world! Now Robi must seek them all out. Robi is a game made entirely in 3D, using my simple graphics engine, created in c++, along with the library GX. This game is in a very early stage, and only has one level.
Features:
– Only one level
– Great bg music
– Great sfx sounds XD
– unadjusted difficulty
Mplayer CE is a fork of the Team Twiizers MPlayer port, combining elements of MPlayerWii and GeeXboX.
Changes:
Upstream sync. [MPlayer r32039 / FFmpeg r25028]
Improved performance and quality.
Added support for mono audio output.
Added Dolby Surround mixing on any 4/5.1 channels sources.
Added disc light VU meter.
Any synchronized Wiimote or connected GameCube controller can now be used.
Added support for USB keyboards.
Added hardware analog volume control.
Added blip.tv playlists.
Added support for IOS58’s USB 2.0 interface.
Added direct DVD drive access with HW_AHBPROT.
Extracted DVD encryption keys are now cached on the local storage device.
Wiimote timeout now depends on the battery level.
Improved resume accuracy.
Improved video scaling.
New VI initialization.
Added support for the title element of some playlist formats.
Added support for international text encodings on file systems.
Cache and memory information have been moved to a new OSD level.
MPlayer’s messages are now available over USB Gecko.
Removed Nintendo Channel content.
Deprecated gx_zoom, hor_pos, vert_pos and horizontal_stretch.
Fixed crash when stopping while using libdvdnav.
Fixed crash when stopping while a scaled DVD subtitle is displayed.
Fixed crash related to text subtitles.
Fixed VP6 decoding.
Many more bugs fixed.
The Homebrew Browser allows you to download the latest homebrew applications and games all through your Wii. You don’t need to take your SD card out. You don’t even need a computer! You can also delete homebrew you no longer want.
No more dead links, no more extracting files, no more finding out that the homebrew application doesn’t include an icon.png and meta.xml in the zip file.
Changes:
Fixed bug with HBB calculating the wrong free space
Fixed bug with USB running HBB when HBB wasn’t installed on SD card
Added support for HBC Themes (go to Settings -> Repo then select HBC Themes and restart HBB)
Enabled a setting to use Wiimote like GC controller
Enabled a setting to disable the character in the menu (if he freaks you out!)
Updated the HBB updated applications window to allow more space
Raised timeout for homebrew list
Compiled with devkitPPC 21, libogc SVN and libfat SVN
Super Mario + Sokoban = Mario Sokoban!
Thanks to http://www.nintendomax.com/viewtopic.php?t=12341&f=54 for the news.
http://www.siteduzero.com/forum-83-551941-p1-mario-sokoban-pour-wii.html
WiiDoom is a Wii port of Doom using the open source PrBoom engine.
Changes:
Full SDHC Support
Full USB Support
Classic Controller Support
Gamecube Controller Support
Changed /prboom/ to /apps/wiidoom/data/
Various bugfixes and tweaks
Engine02 is a script-driven, multiplatform 2D game engine with builds for DOS, Windows, Linux, Intel/PPC MacOS, PSP, and Wii. Complete documentation for creating games is included with PC and Mac builds, and is also available on the website.
Games created or hosted by the author and his team are directly downloadable from inside the program. Updates for the program, or any installed game, can also be downloaded from the same interface when they become available.
Currently-available games :
Megaman: Triple Threat – A Megaman 7 style fangame. Currently an in-progress demo
Sonic the Hedgehog: Project Mettrix – A Sonic 3 style fangame. Currently an in-progress demo