Priiloader is a modified version of the officially discontinued Preloader. Preloader is a small application which places itself before the System Menu. Its main feature is to directly boot the Homebrew Channel or a file you can install from a FAT device. Preloader is also able to apply memory patches the system menu to remove limitations or other things. Warning! This homebrew makes permanent changes to your Wii’s flash memory (NAND) and should be used with caution.
Changes:
Redesigned a bit of the installer. it is now using the HW_AHBPROT flag set by HBC and no longer requires
a patched ios when run from HBC 1.0.7 or above. if it is run from < 1.0.7 then it still requires a patched IOS.
NOTE : the redesigned part of the installer is closed source for now cause of the used code
Booting a Dol/Title now stops the DVD drive as well
Titles list is now forced to display in english
Dropped Support of Cios
Added support for Homebrew channel 1.0.7&1.0.8 booting & reloading (in case of a DSI crash)
Added online Updating (full versions and beta versions. also language mods are available)
Added a password backdoor incase you forgot the password.To change the password temporary to "BackDoor"
press on the Password Screen "1" and then 4 times "2" on the Remote or "Y" and 4 times "X" on GC/Classic.
Added System Menu TMD patching for HW_AHBPROT so that applications started by Priiloader can enjoy the fun too
Fixed rare bug when Show Debug info was on and reset was pressed
Fixed some USB stuff
Fixed some title booting stuff (removed & moved to SD titles are not listed anymore)
Fixed the green bar that could show when booting system menu
Fixed .elf binary loading
Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or anything similar. Natively designed for the Wii, this engine is probably capable of generating the best homebrew graphics ever seen on this game console.
Changes:
Better memory management
Added an advanced screenshot function
Added offClick onOver and offOver functions to buttons
Added getType, getParent, getNext and getChild functions to N2D and NODE classes
Improved directional lights constructor
new type(WINDOW) for 2d system
Added a custom expansion for 2d nodes and 3d nodes. This will allow more flexibility.
Increased flexibility of Tev system (now using more efficiently, same number of TEV stages let you do a little more)
Lighing speed boost, speed up the engine about 8%
Yabause Wii is a Sega Saturn emulator for Wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the Wii.
Changes:
add more some previous unhandled commands of SH2 and memory accesses
fix color offset to avoid bluish image
some minor fixes and changes
Maze of Galious was an MSX game released in 1987 by Konami. In 2002, a remake of this game has been released by the Brain Games team. This remake was written in SDL, and is now ported to Wii.
Maze Of Galious is regarded as one of the greatest games for the MSX home computer, being released in 1987. While most of the console and home computer games back then had very simple gameplay, quite similar to arcade games, Maze of Galious was an epic action adventure. It mixed the mechanics of platform games with the exploration of huge maps. It required several hours to complete, a task nearly impossible to do in a single gaming session. Ttherefore, the game allowed the player to restore its progress through a very complex password system, very similar to the one found in [Metal Gear], also released by Konami in the same year.
However, since it is one of the earliest attempts at its genre, many of its gameplay aspects might seem odd by today’s standards. There are very few in-game instructions, as the game assumes that the player would refer to the manual whenever required. So, if you never played the original game before, it is recommended to read the following reference, which contains instructions for the game (beware of spoilers, as this guide also contains a complete step-by-step walkthrough of the game): http://bifi.msxnet.org/msxnet/konami/mog/
Changes:
* New feature: Classic controller support added!
* New feature: Graphics and sound themes are now selected via menus in the title screen or in the options screen. No longer directly via buttons A and B.
* Change: Wiimote gameplay changed to be more “gamepad-friendly”
Just use the wiimote D-pad to move around the screen and avoid coming in contact with the red blocks for as long as you can to set a new high score.
Release notes:
Here is an update to Avoidance.
I added support for nunchuck and classic controllers, added music (GET OUT OF MY ROOM!! by VideoJames), modified your motion blur/trail to not show your black outline and improved the games performance. I decreased the movement speeds per frame but with the higher frame rate I think it still works out to being a slightly faster game then it was previously. Its still manageable though especially if you play using an analog stick and the real difficulty still comes more from the crazy number of things on screen to avoid and less from how quickly they move at you. Your score increases faster now also.
v1.1 – August 25, 2010 – http://www.multiupload.com/27KTYRY42Y
* Added optional support for nunchuck and classic controllers.
* Added music (GET OUT OF MY ROOM!! by VideoJames).
* Modified your motion blur/trail to not show the black outline.
* Improved frame rate.
TetWiis is a Nintendo Wii Tetris clone, shamelessly based on the Nintendo DS version of Tetris.
Changes:
Enlarged Game field – game over is much closer to the top now.
High Score Table
Warning sound when you near the top of the game field
Implemented key repeat so you can hold down the D-PAD rather than continuously pressing
Sound options now saved
IOS58/USB Support through HBC 1.08
In game Sound looping improved
Classic Controller Support
Various bug fixes
Music player for the Wii. It has a nice interface and is skinnable. It plays mp3, ogg, flac and other formats but does not work with wma or aac. It is a native Wii application (no Wii Linux) with the intent of being a multi-source media player on the Wii. As of 0.2, DMP now supports Samba sources as well as USB and SD already available.
Changes:
Added ability for wav files to read ahead
Added configurable samba shares
Added ability to hot-plug USB and SD
Updated render loops to be multithreaded
Updated resampling code for better quality audio
Updated audio out code for better handling when network hiccups occur
Updated readahead code to work better
Fixed themes/langauges to display in alphabetical order
Fixed FFT display to have less noise and no frequency offset
Fixed theming engine not retaining default text if language string doesn’t have a custom string
Fixed possibility of crashing on filenames with long/no extension
Fixed a few memory leaks in skinning engine
The King Of Fighters: Flames Of Courage is 2D fighting game based on the KOF saga: it has multiple characters to select, complex combos and lots of action.
Changes:
– Menu to exit the game.
– Volume control.
– Fix numerous bugs and design flaws.
– Adjustment of gameplay.
– Bugs in the Guard and Guard Just corrected.
– Fade in music at the end of combat.
– CPU retouched.
In year 20XX, aliens came to Earth to invade us humans. Instead of showing massive artillery, they sent viruses to infect and kill all populations. A few people could hide themselves in caves to prepare for counterstrike. Scientists created NanoMechas to fight infections from within the contamined people.