Jum52 v0.7 (A5200 emu for PS2)

Jum updated his Atari 5200 emulator for Playstation 2. You can get the download from Jum’s page. A windows binary has been released too. The PS2 version will find it’s place in the PS2/Emulator section very soon.

[Update: File is now in it’s section]


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15o.ooo visitor mark crossed! (misc)

I just want to let you know that today, pdroms has been visited more than 15o.ooo times since the reopening on the 20th june. I’d like to thank you all for your support! – Kojote

PS. The magic 1.ooo image file mark will be crossed very soon!

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GBADEV.org update! (GBA misc)

GBADEV.org reports about three new GBA projects. Since I do not have the time to post the images right now, please visit GBADEV.org to be up to date 🙂 BTW it’s the _best_ place for GBA coding tutorials!


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Database corrections / Filefix (misc)

Holger e-mailed me and Pancid that the GBC Game “Turret Duty” showed an .gif image of the game instead of giving the ZIP file. This problem should be fixed now (thanks for the bug-report). I even added some comments in the database. Last but not least…

I’ve uploaded a new GBA Game called “Pong GBA” – created by Jeferson Rodrigues da Silva (sourcecode included). That’s it so far… Have fun!

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Multi Pong 1k (Updated) (Atari Lynx Game)

The Atari Lynx game “Multi Pong 1k” by Bjoern Spruck recieved an update. It was also entered the at the MiniGame 2002 Coding Competition. You can get the file from the MiniGame 2002 page, or download it in the Atari Lynx/Games section.


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Froggy (1k Frog) (NES Game)

Rob released a 1k NES game called “Froggy” at the MiniGame 2002 Coding Competition. You can get the file from there, or download it in the NES/Games section.


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Robot City v0.21 (A2600 Game)

[Description taken from ATARIAGE.com] Robot City is an 8K unreleased prototype on the Odyssey 2, and Thomas has thus far managed to squeeze it into 2K on the 2600. The premise of the game is very simple: You’re a helicopter in a maze filled with tanks trying to kill you. Of course, you must kill them first with your gun. But the tanks have a shield and can only be disabled when hit in the rear where they are unprotected. Development is continuing rapidly, and this latest version (0.21) has several new features over the earlier version we posted. Improvements and changes include:

Built-in maze generator
Wall density can be changed with left difficulty
Improved fuel display
Hitting tanks from the back is more tolerant
Larger tank missiles
Some minor bugfixes

Thomas is looking for feedback so he can improve the game as he continues to develop it, so please visit Atari Age’s Atari 2600 Forum where you can leave your comments.


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snes9xgp v0.32a (SNES emu for GP32)

snes9xgp (snes9x port for GP32) recieved an update 🙂 It can be downloaded from the official page, or from pdroms! The changes are:

– Fixed a controller bug (phew!), improved compatibility now 🙂
– And that’s all folks! We thank you all for your support 🙂


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New Image Files! (misc)

NES Additions
Hot Seat Harry by Memblers

Gameboy Color Additions
Peggy by DoxRescue by Dox

Gameboy Advance Additions
BombJack (Sept 2002) by Oscar BraindeaD
Ebooblution v0.1 by Hector Zapata
Racer v2.0 by Premandrake
Retro Run by MikeThe Fallen (Prototype) by The Fallen Team

GP32 Additions
Yet Another Sokoban Clone dr4 by CMOTD

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Yet AnotherSokoban Clone R4 (GP32 Game)

Tommy Widenflycht aka CMOTD released a new version of YASC! The changes for Release 4 are:

– A new levelset in XSB format is included (grigr.xsb)
– Express moves, go as far as possible without pushing with one keystroke. See the controls section for more information.
– XSB file format support. Now every (almost) levelset can be played without conversion.
– Sounds! User configurable!
-” Seamless” walls! Very nice IMHO! – Small fixes and additions here and there.
– My “Rasta” skin have been redrawn/upgraded.


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