GP2x News
Chess2x v0.4 (GP2x game)

Chess2x is a chess program using GNUchess as its engine.

Changes:

1) Fix promote on take bug
2) Increase hash size
3) Fix force move
4) Add audio player – MP3/OGG/MOD

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,1912

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Albion (Alpha 3) (GP2x Game )

Albion is a computer role-playing game originally released by Blue Byte Software in 1995.

The GP2x version sees an update, the original gamefiles are still required.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,20,2404

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Gianas Return WIP (GP2x Game)

Here are some PDRoms.de exclusive work in progress news of the upcomming Giana Sisters sequel “Giana’s Return”. The cave world has been fully retouched with the new tileset and the result is quite interesting, but see on your own…

The Gianas Return Team has promised a new video too around new year.

The game is going to be ported to many major consoles and handhelds. As first release platform the GP2x is very possible.

http://www.gianas-return.de

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Airstrike v1.00 (GP2x Game Port)

Airstrike is a 2D dogfighting game being slowly developed by various people around the net. It is not yet playable although there is an old version which may be a bit fun to try.

The source code and the 3D models are released under the GPL licence.

Changes:

Fixed a sound glitch. Now in sync.
Menu works better
You can change controls and save them. If saved, they are automaticllay loaded next time you start.
When game starts, sound is set to 50%.
You can in/de-crease sound with GP2X Vol keys.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,2436

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wxWidgets v2.8.7 (Stable) (GP2x misc)

wxWidgets is a cross-platform GUI toolkit under LGPL, which is used by more and more applications. This build is based upon Orkie’s X server and X11 libraries by ParkyDr. Both are required if you want your GUI to appear.

Still to be tested, please don’t shout if it doesn’t do what you expected

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,19,2434

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Opentyrian2x v0.3 (GP2x Game)

OpenTyrian is a port of the classic DOS game Tyrian to C using SDL, so it can run cross-platform without DOSBox. (Descriptin taken from http://code.google.com/p/opentyrian/ )

Changes:

* Non-fullscreen mode is now centered. See Title -> Opentyrian menu.
* ARM assembler sound mixer. Nice speed up, Pentium detail level is fully playable! Code is thanks to sweetlilmre and his efforts porting Tyrian to the Gizmondo.
* Improved controls within menus. No longer uncontrollably fast!
* Improved controls for accessing PAUSE and IN-GAME SETUP.
* GP2X specific readme-gp2x.txt providing instructions and setup.
* Redefinable fire keys. See Options -> Joystick menu.

This release is a full package! No additional files are required.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,2433

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PSX4GP2x v0.1.2 (Test 2) (PSX emu for GP2x)

Shortly after Test 1 here comes Test 2 of ZODTTD’s PSX4ALL/PSX4iPhone port for the GP2x.

Release notes:

Here is the direct download link to psx4gp2x v0.1.2 Test 2:
http://www.zodttd.com/psx4gp2x/psx4gp2x_0_1_2_t2.zip

It’s been a long time since a psx4gp2x version has been made, so the change list is very long.
I can tell you that the newly redesigned frameskip has been helping things a lot. Also the dynarec has been remade. Performance has increased quite a lot.

I just got done playing a game on my GP2X @ 266MHz. Buster Bros Collection, with sound on and interlace off, ran at 60FPS steady in-game, and the menus went way too fast, sometimes 120FPS. Frameskip works well on it’s various settings and due to the way it must be designed, it doesnt skip certain frames, so things are kept smooth even on really high frameskips. Wipeout XL is amazing to see! 🙂

While there is still more to be desired, this is pretty exciting news. So my todo list contains:
– Further improve the dynarec.
– Tweak some default settings so compatibility is higher while maintaining performance. Thing includes the psx cycle setting.
– Enable BIOS emulation option in the menu.
– Enable the use of external menu systems. 🙂
– Check if save states are working. Both save states and memory card saves are implemented.

Direct link to discussion thread for chat and support:
http://www.gp32x.com/board/index.php?showtopic=39811

http://www.gp32x.com/board/index.php?showtopic=39811

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Muepp Muepp (GP2x-F200 Game)

Achim released a (currently touch-screen only) GP2x game called “Muepp Muepp”. Goal is to “catch” falling smilies with the touchpen.

http://forum.gp2x.de/viewtopic.php?t=5014

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PSX4GP2x v0.1.2 (Test 1) (PSX emu for GP2x)

ZODTTD didn’t forget the GP2x community and ported his recent PSX4iPhone over to the GP2x.

Release notes:

Hi everyone!

I said I’d be back with a release of psx4gp2x when I learned more from trying other platforms, and here I am…with a new build of psx4gp2x! (IMG:style_emoticons/default/smile.gif)

Keep in mind this is a test build. Think of it as a rough beta.
– There’s no pretty interface, as it’s the standard old psx4gp2x GUI. I will soon move over to allowing it to interface with a menu system.
– There’s no support for BIOS emulation (HLE) in this build, though it will be enabled in future releases. For now, you will need a PSX BIOS, either bios41a (I hear this is a great BIOS!) or scph1001.bin, but it MUST be named scph1001.bin (all lowercase) and be placed in the psx4gp2x directory where the psx4gp2x.gpe is.
– Save states may or may not work. Haven’t tested them yet.
– Memory card in-game saves should work.
– Lots of stuff needs tweaking.

If you really want to see how things improved, play Buster Bros Collection from the previous release and compare it to this one. I was playing a very nice game with this latest build with sound enabled (sounded good!), no interlacing, and frameskip 1/2 and it was great.

Remember this is based on psx4iphone private beta v0.1.2 which is implementing my modifications to frameskip. Some games get graphical glitches or prefer a certain frameskip setting. If you see a flashing black screen glitch, just change the PSX Cycle and make it lower until it goes away.
You will also notice that even on really high frameskips, especially in 3D games, things dont go much faster and are still fairly smooth. This is due to the way these games are programmed. Not all frames can be skipped in the render process, so sometimes a really high frameskip in these games gives a slight performance boost but still keeps things smooth. Help me find out what settings should be default.

Here’s a direct download link to psx4gp2x v0.1.2 beta/test build:
http://zodttd.com/psx4gp2x/psx4gp2x_0_1_2_t1.zip

Installation is the same as previous psx4gp2x releases. Fairly standard stuff, but since I dont have it all written out right now, I’ll leave it to experienced users.

EDIT: I’ve set up a psx4gp2x section in my very active forums at www.zodttd.com. Though it seems its pretty empty currently.

http://www.gp32x.com/board/index.php?showtopic=39811

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SDL Game Engine 2D (23-12-2006) (GP2x misc)

“SDL Game Engine 2D” is a platform independent 2D game programming framework for C programmers with least possible dependencies for easy porting and with focus on easy API calls and the requirement of commercial programmers.

This version has support for the official GP2x SDK, Open2x and DevkitGP2x.

http://sourceforge.net/project/showfiles.php?group_id=203039

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