GP2x News
Blix2x v1.0 (GP2x Game)

Blix2x is a remake of Nick Kouvaris’ flash game Blix. The goal is to form columns of same-coloured tiles by scrolling the three rows. Each scroll costs 2 moves, and each cleared column wins you 1 move. The game ends when you run out of moves.

http://artraid.com/alex/index.php/gp2x-games/

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Squaresliding v1.1 (GP2x Game)

Squaresliding is a strategic puzzle game where you must pass over a certain number of squares on the board in order to complete a level. It also comes with an enhanced mode, where the board is peppered with all kinds of fun bonus items that will greatly affect play. It has a Top-10 hiscore table for each of the two modes. Background music by Chaozz and Tall B (freeware pack).

Changes:

– speed improvement: tested at 100Mhz, maybe lower too (set it with Gmenu2x)
– added F200 touchscreen controls (game, menus)
– fixed graphical stutter after getting a hiscore
– erasing hiscores only erases the current mode’s hiscores

http://artraid.com/alex/

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Integrated Software For Omega Devices (Final) (GP2x Demo)

Integrated Software For Omega Devices is a demo previously released at BCN – which now reached a final stage.

Thanks to http://www.gp32spain.com for the news. You may need to be registered there for the download.

http://www.gp32spain.com/foros/downloads.php?do=file&id=1784

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Gianas Return WIP (GP2x misc)

The guys at the Giana’s Return webpage posted those sad news:

Things are not going well in life, we all know this situation…

Today there was another major drawback in the development history of Giana’s Return. The new graphic artist, who was supposed to do the tile-adjustments to match the themes in each world has been kicked by the project organizer.

Obviously the graphic artist took more work than he can handle, which slowed down everything. Also the fact a professional not taking backups of his harddisk, having a crash and then asking for a partitial resent of important files doesn’t make the best impression.

Considering we don’t want to have too many different graphics guys working on them, due to keeping a constant style, we are basically at zero again.

Life sucks…

For those who don’t know: Giana’s Return is a 2D side scrolling jump and run game and can be considered a sequel to “The great Giana Sisters”.

http://www.gianas-return.de/?p=112

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UAE4ALL GP2x v0.8.0 (Unofficial) (Amiga emu for GP2x)

UAE4ALL is an Amiga emulator for GP2x. This release is based upon v0.7.2a sources by Notaz.

Changes:

– now it’s possible to put uae folder in any directory (before uae4all crashed further the third subdirectory)
– no more problems with long name file and no limit for number of files in the rom folder
– changed browse system file for the roms dir: now it’s quick with plenty of rom files too. Besides Up/Down (keeping pushed to move on), there are Left/RIght to jump 16 files and L/R shoulder to jump 32 files
– improved user GUI code (W.I.P.) and reduced menu font (thanks to Eraso)
– improved mouse speed
– improved user GUI navigation (buttons repeat)
– added “Save General configuration” and “Save configuration for current game”
– added “Save Script for current game”: it makes a script file to launch a specific game directly (using GMenu2X or default GP2X menu). If it used during emulation (having enabled it in the “More Options” menu), it makes automatically an icon taking a screenshot from the current game (32×32 px)
– added Eject option for all drives
– added X button to go back to the main menu (such as START/HOME)
– added everything new option for the command line
– now emulator remembers last selected device input (mouse, joystick, or keyboard). For more comfort, default device is mouse.
– default games navigation folder is now “roms”
– compiled with “profiling” option
– added new menu “More Options” with the following settings:
– Video Mode (moved from main menu): to choose between PAL and NTSC video mode (it needs to reset the emulation)
– Autosave (moved from main menu): it allows in-game saves
– Status ln (moved from main mnu): shows fps and drives status
– Memory Chip Size: it’s possible to choose between 512KB and 1MB RAM chip (it needs to reset the emulation)
– Number of drives: it’s possible to choose from 1 up to 4 drives. It needs to reset emulation to take effect. IMPORTANT! To insert adf disks into each drive (in Filemanager section), the buttons are: B for DF0:, Y for DF1:, A for DF2:, X for DF3:
– Use Autofire: helpful in some shooter. If it’s enabled, you can switch on/off during emulation with Y or stick click
– Enable Screenshot: when enabled, it’s possibile take a screenshot with Y (it works only if joystick device is selected). Images are saved with progressive name (shot0.png, shot1.png, etc.) in “screenshots” folder (png format)
– Enable scripts: when enabled, you can make a script file during emulation pushing Y (it works only if joystick device is selected)
– Skip intro: when enabled, skip the uae4all splash screen
– Kickstart: you can choose between 1.3, 2.0 and 3.1 kickstart version. To take effect it needs to reset the emulation. Moreover, the kickstart roms must be put into “kickstarts” dir and called “kick13.rom”, “kick20.rom”, “kick31.rom”. If there aren’t during the uae boot, the emulator will search “kick.rom” in the main folder
– Enable HW scaling: it’s useful to be visibile the whole screen for some games such as Project X, T-Racer, All Terrain Racing, Tearaway Thomas, GemX, Benefactor, etc.
– Joystick config: besides the standard controls, it’s possibile to use X for UP direction and B to fire (and viceversa)

http://www.gp32x.com/board/index.php?showtopic=39654

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A800 v1.2 (D-Pad Version) (A800 emu for GP2x)

Mark Watson has updated his A800 port for GP2x. Here comes version 1.2 for F200 and F100 with D-Pad modifications.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,5,2415

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PocketSNES v6.4.2 (SNES emu for GP2x)

Headoverheels improved PocketSNES once more.

Changes:

11. SDD1 support (Star Ocean & Street Fighter Alpha 2) SDD1 decompressed packs are supported.SDD1GFX.DAT & SDD1GFX.IDX must be copied to a subdirectory named socnsdd1 (for Star Ocean) and sfa2sdd1 (for Street Fighter 2 alpha). Create these subdirectories in the roms directory.If no packs are found, the emulator uses realtime decompression (slower)
12. Other minor fixes and optimizations.

http://www.gp32x.com/board/index.php?act=ST&f=42&t=39637

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Gpfce v0.4 R313 (NES emu for GP2x)

Gpfce is a Nintendo Entertainment Systeme (NES) for GP2x.

Release notes from Notaz:

Gpfce finally fixes the long standing bug in SMB3 involving missing ground (I hope). But I have not added complete open bus emulation (open bus emulation inaccuracies were the cause of the problem), because most other games don’t seem to require it. It would be nice is somebody played SMB3 from start to completion without using warps and reported back.

Changes:

Improved open bus emulation, fixes missing ground in some SMB3 levels.
Improved auto frameskip behavior in cases when emu is not fast enough to maintain 50/60 fps.
Fixed a bug which prevented some key combo configurations from working.
Some other minor changes.

http://notaz.gp2x.de/releases/gpfce/gpfce_v04_r313.zip
http://notaz.gp2x.de/releases/gpfce/gpfce_v04_r313.tar.bz2

http://www.gp32x.com/board/index.php?act=ST&f=42&t=39633

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Picodrive v1.35 (Megadrive emu for GP2x)

PicoDrive is Sega Genesis/Mega Drive/Sega CD/Mega CD emulator for various ARM handhelds, currently in the hand of Notaz.

Changes:

Added .cso ISO format support. Useful for non-FMV games.
It is now possile to force a region after the ROM is loaded.
Fixed a sram bug in memhandlers (fixes Shining in the Darkness saves).
Added additional low volume levels for my late-night gaming sessions (in stereo mode only).
Added “fast forward” action in key config. Not recommended to use for Sega CD, may case problems there.
Some minor generic optimizations.
Patched some code which was crashing under PSP, but was working in GP2X/Giz (although it should have crashed there too).
Readme updated.
Some other small tweaks I forgot about.

http://notaz.gp2x.de/releases/PicoDrive/PicoDrive_135.zip
http://notaz.gp2x.de/releases/PicoDrive/PicoDrive_135src.tar.bz2

http://www.gp32x.com/board/index.php?act=ST&f=42&t=39633

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Poussin 2x WIP (GP2x Game)

The guys at Psilocybin Development are currently looking for a level designer for their puzzle game “Poussin”. In total there should be 80 levels, with increasing difficulty and increasing use of objects.

If you are interested, if you have lots of time and if you are sure you can make 80 challenging levels, please get in touch with the development team – mail to dj_x63 (at) hotmail.com, which can also be used as direct MSN contact.

The game is supposed to be ported to plenty of systems such as the GP2x, Dreamcast, GP32, Pocket PC, etc… so your hard work will reach a larger audience.

http://www.planetkedo.de/projects.php?id=poussin

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