News
Another 15 days coding competition is over (GP32)

Results and downloads of the”Another 15 days coding competition”organized by GP32emu and GBAX are out. There were a few submissions. The winner was a SNES emulator for GP32 called”OpenSNES”.http://another15days.gp32emu.com/

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Help request from Piratero…

This morning I found this help-request from Piratero in my inbox. Mainly he is looking for an GFX artist for a demo he is coding. But read more…

Hi i’m creating a demo for the sega saturn and i would like to ask you if its possible for you to post an ad. this ad is mostly a request for a gfx artist.Here it is:Mr. Piratero :: MRP-MCAuthor: Mr. PirateroConsole: Sega SaturnEmail: el_piratero-[at]-hotmail-[dot]-comScreenshot: http://ss_snk_359.atheos.net/ss-3.jpgDemo: http://ss_snk_359.atheos.net/destruya_psx.zipDescription: Try to catch as many Saturns as you can before The Sony PSX devours you!What is needed: a 24bit 64×64 polar bear, and 640×480 splash screen. Here is an idea of what is exactly needed:The polar bear will have angel wings… white and pink wings. Of course there willbe animated wings. The bear is to have a dopey look. His Stature can resemble: http://remon.btoy1.net/icons/bluc/linux-penguin.png.Of course style can be either FF3/6 style or a heavily shaded style. The splash screen can be anything your heart desires as longas it meets the requirements: must be 256 colors and at a resolution of 640×480 and has to look good :]. The wordingwill be: `MRP-MC`if any questions come up please pm in iRC (My nick is Piratero, in EFNET.) or contact me trough email.P.S. A graffiti style to the splash screen would be nice

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Bichos (GP32 game)

Bichos is a game which appeared on GP32spain.com two days ago. Judging for the screenshot I’ve seen it’s a kind of Boulder-Dash/Emerald-Mine game. You can get the download at GP32Spain.http://gp32spain.com/archivos.php?tipo=Juegos&pagina=detalles&numero=368

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Yeti3D (GC 3D Engine)

The”Yeti3D”Engine has been ported to the Gamecube!!! Get more Information on GCdev.orghttp://www.gcdev.org/

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DrSMS v5.00 (PogoShell) (Master System Emulator for GBA)

Reesy done a upgrade of his Master System emulator for Gameboy Advance. Details about changes and the download is avaliable on his page.http://drsms.bornonapirateship.com/

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Raycasting Demos (GBA techdemos)

Dox updated one of his very very old raytracing demo for the GBA and also released 2 new raycasting demos. You can check it out athttp://www.9wires.com/ts/pd.html

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Loop The Loop (9-12-2003) (GBA Game)

Shen updated his entry which he entered in the PDRoms Coding Competition. The game has an animated background now and looks much cuter.http://shen.mansell.tripod.com

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PDRoms Compo – GBAX – Prizes sent

GBAX.com sent the promised items out to their winners. Depending on the destination country this might take up to two weeks. Thanks to GBAX for supporting the PDRoms Coding Competition!http://www.gbax.com/

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Yeti3D (GBA 3D engine)

Derek Evans released an updated version of his 3D engine for GBA. Check it out at:http://www.theteahouse.com.au/gba/

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fCOL32 (Colecovisions emulator for GP32)

rlyeh released a public version of his Colecovision emulator for GP32. Here are the release notes:

– full working savestates and loadstates- full working virtual numeric keyboard- fixed a strange bug related to SMC health. No more clusters lost :-)- improved speed when grabing snapshots (PNG format)- improved compatibility with some odd games (like”Bump ‘n Jump”)- new ability at choosing ColecoVision boot up bios- new ability to stretch screen (full screen, 1.25:1.25)- new adjustable autofire for A and B buttons- new cool icon (thx Antiriad!)- new fast fileselector (able to scan some hundred zipped roms per minute)- new screen stretching support- new sound core from MAME but fixed noise channel- new user interface (fSMS32 style)What’s lacking:- improving noise channel accuracy a little more- adding more missing options- fixing known bugs as usual :-)- slowing the gameplay a bit?- Adam computer support maybe?

http://www.emulnation.info/retrodev/

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