A few lines..

Sorry for the lack of updates. I’ve been away as well most of the people who help me here. For now I’ll post the news of the past four days in a second. Also I have to say that PDROMSmight not be reachable between 21:oo and 23:59 today due to recovery work on provider side. – Kojote

By with 0 comments
Lapolla (GP32 application)

Chui ported a music player for GP32 called”Lapolla”. Now you can listen MIDI’s, MOD’s, XM’s, S3M’s and IT’s on your little powerfull machine.Download Lapolla

By with 0 comments
Thurst -update- (GBA game)

GrumpyCat has updated his Thurst clone for the Gameboy Advance. You can get the download at GBAdev.

By with 0 comments
Lupengo -preview- (GP32 game)

Another game ported with the help of the recently avaliable SDL for GP32 is”Lupengo”. The current version is just a preview!Download Lupengo

By with 0 comments
Mode 4 Demo (GBA techdemo)

A new techdemo appeared at GBAdev.”unmount”also provided the source code! Here are a few lines from the readme:

This bin file is created for learning purposes. The screenmode used is mode 4, it cotains a background picture and some clouds and dragon sprites, the sprites are animate. I hope this will give some newbies like me some advantage in making games in mode 4.

By with 0 comments
GPChess v0.4 (GP32 game)

rcx21000 updated his Chess game for the GP32. 2 bugs are known in the meantime… so there might be an updated version soon.Download GPChess v0.4 for GP32

By with 0 comments
Tic Tac Toe v1.0 (GP32 game)

For those not familiar with this simple game, you play against your opponent (the GP32 in this case) placing your marks to form a row of five and at the same time blocking your opponent from doing the same with his marks. The direction of the row of five does not matter. Before the game begins, the players must decide who will play with crosses (X) and who with circles/wheels (O). Note: The playfield in this game can be as large as large piece of paper you manage to find. However, on the GP32 I limited the playfield to 40 x 30 squares, which I suppose should be enough (and it also voids me of having to implement scrolling similar to the one behind the main menu.[Description taken from the included readme file]Download Tic Tac Toe v1.0 for GP32

By with 0 comments
Yeti 3D (Beta) (GBA techdemo/3D engine)

This is the first release of the Yeti3D engine. This version runs at 120×80 so the graphics arn’t as nice as the demo. The engine now fits completely into IRAM, so it should be faster on a GBA.

By with 0 comments
DrSMS WIP (Master System emulator for GBA)

Some news from Reesy:

I’ve been testing the save functions in DrSMS for about an hour now. It all seems to be working fine now on hardware. I’ve got a few more things to tidy up first but I’ll release another beta soon, so you all can double check the saving stuff.

By with 0 comments
Doom v9 WIP (GP32 game port)

Craig did a little more work on Doom. Here are the current changes of v9 which is not released to the public yet:

-100% fixed sound/music-Doom2 should be ok, i will come on IRC about that.-WAD loader so you can use extra levels or other games that use the doom engine.-Always in 132MHZ mode at the moment-Saves may be worked on, not sure yet same goes for MP3 support.-Not 100% sure if i’m ever going to add cheats…-Random level option.-Looks in GPMM/DOOM for wads now.-GPHeretic coming soon

By with 0 comments