PCEAdvance v4.3

Another release of the PC Engine emulator for the GBA today. Changes are:

    – Fixed a crash in Aero Blaster because of the new sound routines.- Fixed mapping for 384kByte games, was broken in 4.1.

Head over to the homepageherefor the downloads. Dont forget to leave any feedback on our emulation forumshere.

By with 0 comments
GPColEm v0.1 (GP32)

A new Coleco emulator ported fromColEmhas been released. The authorConsoliustells me that sound is not working but will be sorted in the next release expected in a few days. Also alphabetical sorting of the ROMs is currently broken so they will be listed in the order written to the SMC.VisitGP32Emuto download the emulator. Please give any feedback, bug reports etc on the Emulation forumshere

By with 0 comments

The homepage of the NES emulatorLJGP32has been updated with some work in progress news.

    preliminary zapper support : duck hunt is ok, operation wolf isn’t… nestoy DB support. rom browser uses caches to speed up browsing. improved mapper support : 0,1,2,3,4,5,6,7,8,9,10,11,13,15,16,17,18,19,23,24,64,71,91 autofire modes 2″alternative”players mode : emulated pad can be changed in GUI (player 1,player 2,zapper). Autoframeskipping Improved fixed frameskipping (to solve the pb of blinking sprites not visible with odd frameskipping values). more ….

In addition there are also several new screenshots previewing the next release which is looking great! Check them out at

By with 0 comments
WINK News (formerly gpWinTK) for GP32

Taras updated his homepage with some more news on his project originally namedgpWinTK. The name has now been changed to the better soundingWINK(Windows INterface Kit) and theres a couple of new screenshots and news of plans to add functions to interact with the windows (drag/close/manage etc), add forms features (checkboxes/radio buttons etc) and some other functions. Read the full details and check out the new screenshots on the homepagehere.

By with 0 comments
GP Games v0.5 (GP32 game collection)

A new version of GP Games is out. GP Games is a collection of Tetris, Shanghai, Solitair and another game I can’t remember yet. You can get the file at GP32emu.

By with 0 comments
fSMS32 WIP (Master System Emu for GP32)

rlyeh just arrived back from vacation yesterday and just this second he told me that he ported another emulator over to the GP32. It’s a Master System Emulator running ad 100% speed and it has crystal clear sound. SRAM saves do work and save state support is done as well. Also interesting is the g/zip support. The one or other who allready had betas of ryleh’s emulators will recognize a brandnew new fileselector which scans about 1300 zipped roms in approx 60 seconds. The romlist will be stored in a textfile, so there is no need to rescan the rom directory on each start.

By with 0 comments
xRick (Gamecube game)

Anders Granlund ported the Linux Rick Dangerous clone”xRick”over to the Gamecube! Get the file from his page or at the PDRoms Gamecube/Game section. Thanks to Anders himself for the news!

By with 0 comments
Cardboard Tube Samurai (GBA game techdemo)

Tim shows us another game done by him. This one is just a small demo yet, but maybe we can expect more in the future. You can get the demo at GBAdev.org

By with 0 comments
Writing Text Example (GBA techdemo)

Another techdemo by Manulon shows how to write text in Mode 4. Source and binary are avaliable!

By with 0 comments
Name Chooser (GBA techdemo)

Manulon created a”name chooser”routine, which could be used for entering names at highscores… whatever! Source code and binary are avaliable.

By with 0 comments