This is a PSP port of Jump ‘n Bump v1.51 by MK2k.
This is a game for the whole family. You are cute fluffy little bunnies and hop on the other bunnies’ heads.
At the beginning you are in the menu, where you have to jump over the tree trunk if you want to play and walk right. Then you’ll enter the arena. The aim is to jump on the other bunnies’ heads…
Release notes:
This is the PSP port of Jump ‘n Bump 1.51
Version: a
Author: MK2k (at) hostco (dot) de
[Game Info]
see /docs/README
[PSP Controls]
Use the following Buttons on the PSP to have a 2-Player match:
Analog/D-Pad Left: P1 Left
Analog/D-Pad Right: P1 Right
Analog/D-Pad Up: P1 Jump
Square: P2 Left
Circle: P2 Right
Triangle: P2 Jump
The following Key Combinations enable special Cheat Modes:
START + D-Pad Up: Pogostick (continuously jumping bunnies)
START + D-Pad Right: Bunnies in Space (Bunnies can jump higher)
START + D-Pad Down: Jetpack
START + D-Pad Left: Lord of the Flies (Flies are following the Bunnies)
START + LTrigger: Blood is thicker than water
For the PSP it is not bad to enable the Pogostick mode, so only 2 Buttons are necessary to be used by both players.
[PSP Installation]
This game is 1.50 Kernel.
Original 1.50 Firmware users should copy the content of the directory FW150/MSROOT to their memorystick. Custom Firmware users should copy the content of the directory FW3xx/MSROOT to their memorystick.
Have fun!
Thanks to MK2k himself for hosting this release at PDRoms 🙂
http://www.pdroms.de/files/1495/
The judges of the Drunken Coders Coding Competition are done, the results are out!
#1 Snowflakes
#2 Santa’s Challenge
#3 Evil Santa Attacks
Full results on the Drunken Coders homepage!
http://www.drunkencoders.com/compo/
Art has updates his time/clock application “Time Baby”.
Changes:
– Moon phase image is flipped to represent the moon phase appearance in your hemisphere.
– Fixed 13:37 Easter Egg that was broken in the last program version.
– Initial position for the World Clock screen is my home city of Ipswich, Queensland, Australia.
– Map crosshair will fly over to the user saved location for the initial use of World Clock mode.
http://forums.qj.net/showthread.php?t=133100
Clonemines is a mix of Tetris and Lumines for the Nintendo DS coded by myersn024.
Release notes:
This version has a lot of changes. The first thing that you’ll notice is the reduction of the playable area. It was reduced from the full top screen down to 16 X 10. This is the same size as the playable area of Lumines for the PSP. The second major change is that block deletion takes place every 10 seconds instead of 15. Furthermore, block deletion also happens independent of a block being dropped. There’s still no sweeper line or destroyer block. The sweeper line should be in the next release, but I’m still not sure about the destroyer block.
Anyway, there’s still some bugs that will need to be worked out, and chances are better that you’ll run into them in this particular version (bear in mind that they’re still very very few and far between). That being said, all the bugs should be worked out with the next version, which will probably be the final release.
As always, comments, questions, and bug reports are welcome.
Thanks to http://www.dev-fr.org for the illustration picture.
http://forums.qj.net/f-nds-homebrew-software-and-releases-65/t-clonemines-v02-release-133188.html
Added Jan 22, 2008, Under:
GP2x
News from the Giana’s Return Team:
Quote from the official page:
As promised here is a small roundup of the current standings.
We hopefully finalized the levels of world 1 to world 3, the last adjustments we did, were to have equal enemies, instead of having them mixed up all over the game. This adds some kind of “system” and should let the game appear more professional. While we were working on this task, we added way more enemies to the playing field. The game is slightly harder, but nothing is impossible. Considering we gave Giana a nice and proper energy bar, there will be definatly use for it now.
The level designer is playing with his mind to add another few extra levels. There would be an extra level for world 1 and 2 already, but it’s unsure if it will make it into the main game. (This one is even new to the coder *grin*)
Another thing our coder was working on, we now have foreground and background tiles, but… to keep the game at decent difficulty, only objects such as the gras in world 1 and the mini-mushrooms in world 3 will stay “in front” of Giana.
The graphics guy, who is responsible for the tileset readjustments is waiting for his next job – but the depressed organizer somehow can’t make it, to send him the next steps. See this positive or negative
The promised “Lava-World” video will be delayed due to corrupt graphics files, we need to find a proper intact pre-version of it first.
As you can see, things are rolling more or less.
Regards
Your Giana’s Return Team
http://www.gianas-return.de/?p=120
Added Jan 22, 2008, Under:
iOS
Photo manipulation with a smile. Touch and drag to distort image.
Thanks to Ste’s repo for the news – http://blog.psmxy.org/
http://imimux.com/start.html
Modo is a “ultra simple mod player” coded by wbb.
Release notes:
Rebuild latest version from October 14, 2007 for firmware 3.xx. See download link below. Nothing else changed since October.
http://forums.qj.net/f-psp-development-forum-11/t-release-modo-ultra-simple-mod-player-115671.html
Sauron-Le-Noir released a puzzle game called “PSP Bubble”. Help to disappear connected tiles of the same colour and gain as many points as possible.
http://forums.qj.net/f-psp-development-forum-11/t-release-psp-bubble-10-133255.html
UltraPandora Installer v2 is a PSP APP for create all the necessary things to do a a Downgrade or Unbrick to a Fat or Slim PSP.
http://forums.qj.net/f-psp-development-forum-11/t-release-ultrapandora-installer-v2-133286.html
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