Nintendo Entertainment System News
Programming for the NES with Javascript (NES misc)

The NES (Nintendo Entertainment System) still is the favorite retro console in the hearts of many of us. What if you could write software and games for it using Javascript?

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Twin Dragons (13-01-2017) (WIP) (NES Game)

glutock has news on his platform game Twin Dragons for the NES.

Update notes:

And here’s the first power-up in action ! You can now freeze enemies by pressing UP+B.

http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=169653

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Twin Dragons (09-01-2017) (WIP) (NES Game)

glutock has news on his platform game Twin Dragons for the NES.

Update notes:

Today I finally started to work on boss battle / entrance. Still a lot of work to do though …

http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=169653

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NESnake (26-07-2015) (NES Game)

NESnake by Jesús Bartús is a simple port of the Snake game written in C for the Nintendo Entertainment System (NES, Famicom). The game is open source and there is NO BINARY/ROM to download.

https://github.com/brovador/NESnake

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Get It! (NES Game)

Get It! by Peter J Hopkins is an arcade style game for the Nintendo Entertainment System. The goal is simple. Get the items. Avoid the enemies. Collect lots of gems. Reach the highest level possible.

http://www.gravelstudios.com/getit/

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Snakky (Pre-Order) (Commercial) (NES Game)

Snakky is a new NES Homebrew part of the Black Box releases by Piko Interactive. Its an Arcade game featuring your good old Snake game. Eat the fruit to go to the next level, but be careful of not biting yourself as each fruit makes you grow longer. The game features 3 different gameplay modes: Normal Game, Score Attack, and Super Length. Play and compete with your friends to see who makes the highest score on Snakky! Price starts from 24.99 USD without box and without shipping.

https://www.pikointeractive.com/store.html#!/Snakky-NES-Pre-Order/

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Nebs & Debs (01-01-2017) (WIP) (NES Game)

Chris Cacciatore is heavily working on his NES game Nebs & Debs and hopes to have it ready in late spring 2017. The game itself is a platform game.

Progress:

* Floating dash counters.
* Debs can be hurt by enemies and when hurt is stunned briefly.
* Added game over state.
* Bug fixes.
* Crystal animations.

http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=169549

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Twin Dragons (05-01-2017) (WIP) (NES Game)

glutock has news on his platform game Twin Dragons for the NES.

Changes:

– Item collect and enemy death animations, and a lot of bugs fixed !
– Next step : flying enemies !

http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=169653

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Twin Dragons (30-12-2016) (WIP) (NES Game)

glutock has news on his platform game Twin Dragons for the NES.

Changes:

– a lot of bugs have been fixed
– 45° slopes are completely implemented
– player can jump down from one-way platforms / moving platforms by pressing down+jump
– background CHR is now full, and contains tiles for 2 worlds

http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=169653

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Nebs & Debs (22-12-2016) (WIP) (NES Game)

Chris Cacciatore is heavily working on his NES game Nebs & Debs and hopes to have it ready in late spring 2017. The game itself is a platform game. For now you can run, jump and collect diamonds.

Progress:

* Game can now be paused (using upper bits of PPU_MASK to darken screen).
* Crystals glow using palette swapping.
* Scenes can now encode palettes (used to just be hardcoded).
* Progress towards transition screens before each level (where you see your life total and the level name).
* Bug fixes.
* Minor optimizations to reduce ROM size.

http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=169549

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