Category: Nintendo DS
Using iFile is very simple, all you have to do is put the according “.nds” file in your flashcard/linker and through it’s menu, load the program, once done, use the up and down arrow to select the file/folder. Use “A” to open and “B” to go to the parent folder.
Changes:
*Fixed the typo (Folrder xD) (thanks to Josiah for telling me about this)
*Canceling renaming was broken, now fixed (Thanks to Gh0st for telling me this)
*Raised the number of files permited to show to 600 (Hope that’s enough -.-”)
*Added check for deleting folders( if something goes wrong he’ll warn you!)
*Fixed a bug that ocurred when entering the first folder in the card’s root!
*iFile now says happy birthday 😀 (When the right time comes of course XD)
*Source now under GPL License v3
*Can now create folders! 😀 (may be buggy)
*By Pressing “A” when keyboard on screen, it’s the same as pressing enter
*Added check for successfull folder creation
*Now supports multi extension files (ie: this.file.is.a.jpg is now identified as an image =D)
*Fixed an extension bug (case is now ignored when checking file extensions)
http://altocircuito.net/darkchild/
Relavak Labs updated their first Nintendo DS homebrew game “PinHockey” to v0.2.
Changes:
Added Dual Screen field with moving paddles and various options
Added Booster and Spin Booster obstacles
Added “Win At†options
Added one puck/two puck option
Updated underlying Box2D library to version 2.
http://relavak.wordpress.com/
Rainbow Sprite Wars is a 2D sprite-based shooter.
Changes:
* fewer enemies (2 + 2 + 16)
* larger turning radius for player (can’t reverse on a dime anymore, so watch out!)
* drag-shooting: hold L or R and drag to shoot; release and drag to drive
Release thread: http://forum.gbadev.org/viewtopic.php?t=15038
http://www.geocities.com/theoxylo/rsw-download.html
This adventure game is a conversion of the famous Lone Wolf gamebooks written by Joe Dever in the 80’s. This is a release candidate, which means it’s almost in its final stage, but may still contain bugs.
Your goal is to go through the book by choosing your path and actions interactively. You will have to fight enemies, collect items and gold and make your choices wisely to survive this epic journey!
Controls:
– Press LEFT or L or R to switch screens and access your character sheet. Click icons at the top of
the screen to change tabs.
– Press UP or DOWN to flip pages (or click on the Previous/Next icons).
– Make your choices by clicking on the brown links to follow the story.
– Greyed or dark links can’t be clicked. Links can be greyed out if you need to perform an action first
or miss some specific requirements.
– Press A or USE your map in your inventory to display the Sommerlund Map. Use the stylus or D-Pad to
scroll the map, and any button to exit.
http://www.projectaon.org/staff/frederic/index.php
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning.
Changes:
Fixed the word-wrap code so you will not see commas at the start of new lines. (Elias Erkamo)
When you die the inventory cursor is reset to the first item so new games will see it in a reasonable starting location. (Colin Pritchard)
When ><0|V| polymorphs your equipped weapon, no longer destroy the weapon if it is polymorph resistant (ie, artifact, unchanging, quest item) (sparrowhawc)
Gifted items now appear BY your feet, rather than skipping the preposition. (Michael Brough)
Stoned characters no longer report a depth of 255 in the character dump. (Michael Brough)
When charging a stack of items, the new charges are split among the items in the stack, meaning there is no longer a significant advantage to charging a stack versus individual items.
KnownItems in the Option menu will give you a list of everything you have identified this game, similar to in Nethack. (conkstah)
Can no longer swap places when either part is submerged or in a pit (Irashtar)
"Prove your worth in my combat arena!" now has sufficient prepositions. (Michael Brough)
"Suits of plate" rather than "Suites of plate". (Zach Firth)
A wand of dig will make a pit in undiggable levels. (Zach Firth)
A bit of spell rebalancing. Sticky flames increased to 10 MP to better reflect its utility. Sunfire significantly boosted as it is supposed to be more overpowered. Create Pit's cost reduced a bit making it a comparable root attack to force bolt.
New spell, Flash, that takes Sticky Flame's spot in the spell pre-req chain. (Irashtar)
Character dumps to .TXT files have line wrap set to 72 columns rather than 30 so posts of winning characters will be better formated.
The input line now has a cursor showing where you are currently typing.
A sad day indeed! The nifty mini-game to enter your name on the GBA has been removed in favour of a mundane and boring on screen keyboard! (Zappa Penguin)
Text input area has been doubled in size to make it easier to type your name without precision stylus placement. (David Hong, Zappa Penguin)
A cursor has been added to the text input to make it clear when space is hit.
Your health and mana is now colour coded if it is not at maximum. Yes, David, I have already added a note that some people may want an option to disable this.
Successfully compiled on a 64bit Linux machine, so hopefully all of my evil pointer casts have been dealt with.
Throwing a -2 mithril chainmail in the air will no longer heal you.
Belweir's library now also has scrolls. (Brog)
Adjusted inventory wrapping again. Horizontal movement will only move which column you are in and no longer adjust your row. Vertical movement will stay inside the equipped item list if you start there, otherwise loop over all of your unequiped items. This better matches the logical separation of these two lists. (Irashtar)
Finger of Death description adds some text to clarify it is a ray spell and accidents occur due to reflections. (Irashtar)
Flails wildly replaced by Completely misses which is a bit less confusing about the origin of the text. (Irashtar)
I normally document every small grammar fix that occurs, but then someone gives me a few pages of corrections. Numerous fixes thanks to R. Dan Henry.
http://www.zincland.com/powder/index.php?pagename=release
Using iFile is very simple, all you have to do is put the according “.nds” file in your flashcard/linker and through it’s menu, load the program, once done, use the up and down arrow to select the file/folder. Use “A” to open and “B” to go to the parent folder.
Changes:
*Now deletes folders and subfolders (thanks masscat)
*Now scrolls up and down (press up or down and hold it 😉 )
*DS now says hello 🙂
*Cleaned up the “Current Dir” variable
*Now displays the filesize 😀
*Fixed the warning window not disapearing when deleting a single file.
*Added check for folder renaming (doesn’t work yet 🙁 )
http://altocircuito.net/darkchild/
DualScheme is a halfway compliant implementation of Scheme for the DS. It includes most of the basic features of the Scheme language. It provides a REPL (read-evaluate-print-loop) that shows evaluation results on the top screen, and uses the bottom screen as a virtual keyboard. It does not implement continuations, macros, tail-call optimization, garbage collection, or error handling, and it leaves out a few syntax shortcuts, but other than that, DualScheme allows you to program on the go in the Scheme language!
http://forum.gbadev.org/viewtopic.php?t=15103
GraphDS is a program for the DS that implements the class and performs calculations.
Release notes:
I’ve made some more progress on graphDS. Now there’s an easier-to-use keyboard and it can even graph equations. Riemann sums and integration have their own keys, but the syntax is still the same as before.
Integrate: int(expression, left limit, right limit)
Middle Riemann Sum: RM(expression, left limit, right limit, rectangles)
Left Riemann Sum: RL(expression, left limit, right limit, rectangles)
Right Riemann Sum: RR(expression, left limit, right limit, rectangles)
http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=4316&forum=9
Scogger is a simple puzzle game, released in occasion of the Annual drunkencoders christmas game coding competion.
The goal of the game is to make the frog jump over all the tree trunks. The only avaiable direction the frog can move are forward, left and right (no diagonals), with no jump distance limit! Remember that the frog cannot jump backward, and pressing SELECT restart the level! Clean the stage for going to the next level (they are 10) or press START to go to the next one.
http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=4375&forum=9