Here comes a small game called Crystal Chase. Goal is to clear the crystals on the game field.
Thanks to http://www.dev-fr.org for the screenshot.
http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=4237&forum=38
Here comes a small game called Crystal Chase. Goal is to clear the crystals on the game field.
Thanks to http://www.dev-fr.org for the screenshot.
http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=4237&forum=38
DSgf allows recording and reviewing go games with your favorite portable console.
Feedback can be left here: http://forum.gbadev.org/viewtopic.php?t=13298
Quake II made it finally to the Nintendo DS!
Current Status, as of 9/2/08:
The Game
every single level within the game can be loaded and played in single-player mode
there is currently no wifi multiplayerthe game can be run with either the demo or full retail pak files
there is full control configuration
there is an on-screen keyboard for use in-game and with the console
there are eight “touch-buttons” which allow you quick access to in-game functions
both manual and automatic game saving works
mods and total conversions do not work, and are unlikely ever to – however new levels can be usedGraphics
nearly-all of the graphical effects have been have been moved to the DS’ 3D hardware
most world textures are rendered correctly
particles are supported, however sprites are not
animated model skins are properly supported
although the game does not use lightmapping, dynamic lighting is fully-functionalSound
there’s a full-blown custom ARM7 sound effects system, and it totally r0x0rsthe sound system uses proper spatial positioning (it is stereo though…) – plug it into your speakers and subwoofer to hear all the effort I put into this!
The Catch!
Unlike Quake 1, there is simply no way of fitting Quake II into the memory configuration of a stock DS. To play the game you must have a supported slot-2 flash card that contains a minimum of 16 megabytes of RAM.Supported cards:
‘Proper’ SuperCards, eg the Lite, SD, MiniSD, and CF. The SuperCard Rumble and SuperCard One are not compatible.
‘Perfect’ M3s, eg the Lite Perfect, the Mini SD Perfect, and the SD Perfect. The Mini SD Pro, SD Pro, and Lite Pro are not compatible.
EZ-Flash cards which have a slot-2 component and can play GBA games over 32MBit, eg EZ 3-in-1, EZ 4, EZ 5
G6 FlashNote: the game will not run without a slot-2 RAM. There will never be a version of Quake2DS that does not require extra RAM.
Overclocking Slot-2 RAM: Slot-2 RAM is very slow and the performance of the game greatly depends on the speed of your RAM. Luckily some cards can be overclocked to improve the game’s performance.
However, not all cards are made equal and cannot handle tighter timings. To more robustly find out if you RAM is capable of an overclock, please try memtestARM from http://www.pineight.com/ds/
If you can overclock your card, make sure you choose one of the faster memory options when the game first starts up.
Thanks to http://www.drunkencoders.com for the news.
Morgan is proud to announce the release of Geografika v1.0.
Features:
-300 questions over: locations of cities, countries, monuments, and physical features; capitals; landlocked countries; borders; areas; and maps.
-Adventure mode: travel to 15 cities around the world where each quiz gets more difficult.
-Quiz mode: 3 difficulties of 20 question random quizzes.
-Library: view photos and information on places and countries around the world. Also includes a fully scrollable simplified world map.
-Save system to save your progress.
Controls:
-Touchscreen- navigate menus, select answer
-A- select menu option
-B- go back to previous menu
-L/R- change text color
Other info:
In adventure mode, the goal is to progress from city to city. In order to get to the next city, score at least a B on the quiz. If you score an A, you will unlock more places and countries in the library. Progress is automatically saved after each quiz.
http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=4229&forum=9
Jerome Wax has decided to make his game Meteora open source.
chris28 brings us a new homebrew Nintendo DS game called Electro. It’s a puzzle / block game.
http://www.dev-fr.org/projets/(ndsjeu)-electro-v0-1/msg21809/?topicseen#new
montyspy updated his reflection game Ultra-FastReflexes.
A button appears on your Nintendo DS screen, your goal is to press it on the real thing, as soon as possible.
This version is having the ability to save highscores.
This application lets you boot homebrew in your DS using a wifi connection. It sets a TCP connection with the server app and this sends the app to boot, the client writes it in the SD using libfat and then it’s booted using bootlib1.3.
This application has been tested in DSTT, but it should work with any other slot-1 flashcart and slot-2 flashcarts if you patch the correspondant files with DLDI patcher.
You have more info in the README file.
Thanks to http://www.dev-fr.org for the news.
http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=4222&forum=28
Unkwar’s puzzle game Engima sees an update. Version 0.2 is out now!
Thanks to http://www.dev-fr.org for the news.
http://www.dev-fr.org/projets/(ndsjeu)-enigma/msg21711/?topicseen#new
You ar the RAM controller. The RAM values are gone crazy. KILL THEM ALL before the CPU crashes! If you manage to kill @ the fake RAM controller then all ascii will follow your rules
Remember to collect chips and that the ram change very often. ARE YOU READY FOR THE GREAT WAR?
Thanks to http://www.dev-fr.org for the news.