Whiite Weddiing is a system hacking suite with code from Wack0 illinialex24, Bionic Sonic, SifJar , svpe , tona, people of Devkitpro andor Team Twiizers. Everything has been packed together by Mellon.
Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner.
Changes:
– Maintenance release
– Added functionality to trace game debug events to file.
– Use the asndlib (part of libogc) now as standard sound engine.
– Improve network thread
– Upgrade libmxml library to 2.6
– Upgrade libfat library to 1.0.6.
– Build game with libogc 1.8.0 and devkitPPC r19 compilerIf anybody has a good idea how to improve this game, please post a comment!
Thanks to www.wii-homebrew.com / www.nintendomax.com for the news.
SpaceBubble by wplaat is a classic board puzzle game based on bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get.
Changes:
– Added today top highscore screen.
– Added functionality to trace game events to trace file.
– High score is send to web service if score is better then 5000 points.
– Improve network thread
– Use libfat 1.0.6 as disk access engine
– Use libmxml 2.6 library as xml engine
– Use libogc 1.8.0 library as Wii interface engine
– Build game with devkitPPC r19 compiler.If anybody has a good idea how to improve this game, please post a comment!
Thanks to www.wii-homebrew.com / www.nintendomax.com for the news.
BibleQuiz is an open-source quiz game. Test your knowledge about the bible.
Changes:
– Maintenance release
– Added functionality to trace game events to trace file.
– Improve network thread
– Use libfat 1.0.6 as disk access engine
– Use libmxml 2.6 library as xml engine
– Use libogc 1.8.0 library as Wii interface engine
– Build game with devkitPPC r19 compiler.– Content update:
Added 20 spanish question ( 1 topic)If anybody has a good idea how to improve this game, please post a comment!
Thanks to www.wii-homebrew.com / www.nintendomax.com for the news.
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!
Changes:
– Added today top highscore screen.
– Improve local and global highscore screen.
– Sound volume settings are now saved!
– Added functionality to trace game events to trace file.
– High score is send to web service if score is better then 10 seconds.
– Improve network thread
– Use libfat 1.0.6 as disk access engine
– Use libmxml 2.6 library as xml engine
– Use libogc 1.8.0 library as Wii interface engine
– Build game with devkitPPC r19 compiler.If anybody has a good idea how to improve this game, please post a comment!
Thanks to www.wii-homebrew.com / www.nintendomax.com for the news.
TetWiis is a Nintendo Wii Tetris clone, shamelessly based on the Nintendo DS version of Tetris. TetWiis is freeware, can be distributed freely and should never be charged for.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
It was just 3.5 months ago when we started to prepare for this release, and now finally the day has come.
Ladies and gentlemen, please greet the one and only ScummVM 1.0.0 “Shiny Logo!” The long awaited, the most anticipated, the best… whatever.
We worked very hard on stability in this release, and in addition to all that goodness available since our 1.0.0rc1, we added a new set of ports for Motorola Linux-based phones (those on MotoEZX and MotoMAGX platforms) and fixed just a few hundred bugs.
With a small delay here are the binaries for Wii and GameCube!
Changes:
New Ports:
– Added MotoEZX and MotoMAGX ports.General:
– Fixed several bugs in GUI.
– Updated the project logo and icons.
– Clarified licenses for several PS2 port files.AGI:
– Fixed crash on game exit.
– Fixed crash at detection of some games.AGOS:
– Fixed load/save code for PC version of Waxworks.
– Fixed undo in Puzzle Pack games.Broken Sword 1:
– Fixed missing background sound effects in some rooms.CinE:
– Fixed crashes with Future Wars and Operation Stealth demos.Cruise:
– Fix freeze on game pause.Gob:
– Fixed gfx glitch in Lost in Time.
– Fixed hotspot-related regressions in Gob2.
– Fixed several regressions in Gob3.
– Fixed crash in Bargon Attack intro.
– Fixed animations in Win3.1 version of Gob3.Groovie:
– Fixed video performance on PSP.
– Fixed menu blanking in some instances.Kyra:
– Fix possible corruption of restart game save in Kyrandia 1.
– Fix GFX glitch at the broken bridge.
– Fix for brandon tunring invisible in some situations in Kyrandia 1.MADE:
– Fixed performance on NDS.
– Fixed several crashes in Return to Zork demo.Parallaction:
– Fixed several regressions in Nippon Safes.
– Fixed music in sushi bar in Nippon Safes.SCUMM:
– Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
Bear’s Birthday Surprise.
– Fixed game save in Macintosh versions of HE games.
– Fixed default save game path in later HE games.
– Fixed palette in NES version of Maniac Mansion.
– Fixed palette in Amiga version of Secret of Monkey Island.
– Fixed cutscenes not stopping music after pressing ESC in DIG.
– Fixed lip-sync in Fatty Bear.
– Fixed crash in FT when entering inventory.Tinsel:
– Fixed crash in palace.
– Fixed crash when talking to the old lady.
– Fixed partially off-screen text in DW1.NDS port:
– Added mouse pad undeneath onscreen keyboard
– Added ability to scroll when cursor reaches edge of screen (in mouse pad mode)
– Made cd audio read from track01.wav as well as track1.wav
– Fixed bug with switching modes with keyboard activePSP port:
– Fixed video flickering and stretching is some situations.
– Improved suspend/resume support.WinCE port:
– Improved compatibility with VGA devices.
ArkanoidFWii is a Breakout/Arkanoid style game for Wii.
Thanks to http://dcemu.co.uk/arkanoidfwii-1-0-265481.html for the news.
Quadrax is logical game game where more than keen reactions you will need fast fingers and will have to use all your grey brain cells. Just only that way you can succeed in solving all the ninety levels, which the game has.
Quadrax was originally ZX-Spectrum game made around 1994 by Slovak company called Cauldron, which was later ported to PC (Windows).
This version of game is based on Quadrax IV: The Secrets of Pyramid PC-Windows version of game, which was simply ported from DirectX to SDL graphic system. Next it was ported to Linux-like systems and finally to the Wii (Still using SDL).
Changes:
+ Multiplayer game added!!!
+ Characters are now controlled by Nunchuk joystick
+ Camera is controlled by D-pad
+ Better loading times
+ Engine log is created (file Quadrax.log)
We have promised the webmaster of “We Brew Wii” to mention his page as new Wii homebrew resource.
The page is worth mentioning, so let’s see how it develops.