News
PS2 BOR v0.1 (Playstation 2 game port)

Image provided by: SenileteamBeats of Rage has been legaly ported to the Playstation 2! Pixel has released his first version of PS2BOR a legal re-port of the Beats of Rage engine for PS2. So far the port is just a bare, basic port of the original but some great improvements including pak file selector are in the works. PS2BOR does not contain pak files or any copyrighted materials. Thanks to Eugene Esterly III for the news.http://ps2bor.ps2-scene.org/main.htm

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GP Advance WIP (GBA emulator for GP32)

According toGP32clubenf65 has not abadoned the work on GP Advance yet. Due to a lack of sparetime enf65 will not release an update after an update, like at the beginning of development. Furthermore he tries to make everything more stable and improve compatibility. [French text taken from GP32Club, translated using Altavista and interpreted by Kojote – Translation mistakes might be present]

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SvOrbis v0.9d (GP32 Ogg Vorbis Player)

SvOlli released SvOrbis v0.9d.Here’s what’s new:* Now compiled with gcc 3.4.2 instead of 3.4.1.* packed with b2fxec 0.6a2-pre.* Autorepeat now in three different speeds.* Fixed umlaut problems.http://svolli.de/gp32/SvOrbis/

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gpFrodo Beta 12 (C64 Emulator for GP32)

snaff released an updated version of his C64 emulator.It now features chatboard support.http://dexy.mine.nu/gp32/frodo/

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SOV v0.2 (GP32 application)

Image provided by: GP32spainSaharoo released an updated version of his Texteditor SOV for the GP32.http://www.intersov.tk/

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Jetpack (GBA techdemo)

Image provided by: GBAdev.orgPete Gunter submitted a small technical game demo over to the guys at GBAdev.org, who also provide the download.http://www.gbadev.org/

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PS2 Quake (PS2 game port)

Eugene Esterly III let us know about a missing news item from last month and as there are hardly any Playstation 2 productions, we report about it now 🙂 (Better late than never). Here is what Eugene says:

Quake has been ported to the PS2. As for the latest binary release, it specs full speed graphics but no sound yet and for the moment only supports booting from host and usb mouse and keyboard support (no joypad).

http://ps2quake.ps2-scene.org/index.html

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Gebea R3 (GBA emu for Windows)

Mic updated his recently fresh released GBA emulator Gebea. It’s now on release three and has these features:

2004-09-12CPU: Fixed HI/LS flag for some instructionsCPU: Fixed flags affected by Thumb MULCPU: Fixed flags affected by Thumb NEGCPU: Fixed flags affected by Thumb hi register instructionsCPU: Fixed Thumb LDSH Rd,[Rb,Ro]CPU: Fixed offset calculation for Thumb load/store with immediate offsetGUI: Added a ROM info dialog

http://www.cyd.liu.se/~micol972/site/gebea/

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Tris Fighter (GBA game)

Image provided by: GBAdev.orgEspagnol Pascal created his very own tetris version. Grab the game at GBAdev.orghttp://www.gbadev.org/

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no$gba v2 (GBA dev and emutool for WIN and DOS)

Martin Korth has updated his genious development/emulator tool to version 2. The program comes in three different flavours: free, light and commercial 🙂

9th September 2004 – version 2.0- webpage: just being moving to http://nocash.emubase.de, added xboo screenshot- xboo: updated standalone version, new up/download switches, header auto-fix- cartloader: redraws debug screen (if any) moved to new cartridge entrypoint- media: run-length compressed SAV/SNA files (simple, but better than nothing)- emudetail: allows reading from second wave ram bank (in diag cpu data cycles)- help: described newly discovered Halt behaviour (depends on IE AND IF only)- emudetail: allows low power HALT to pass through even if CPSR.I=SET or IME=0- emudetail: emulates CPU spsr bit4 being always set – even writing zero to it- internal: removed A22i pack_dest buffer (did allocate 256K – even if unused)- bugfix: re-fixed eeprom writes (crashed on new lifetime counters, bad ebx*8)- debug: now also supports memory breaks (thanks joe for giving the kick)- emudetail: prevents eeprom backup mirrors at addresses>10000000h (upper 4bit)- emudetail: emulates various bios prefetch even when not having bios rom-image- emudetail: emulates power-up bios prefetch even when booted bios intro- help: explained”SO During Inactivity”details, added note on SIODATA32- help: described flashcard write/erase/detection (thanks to jeff’s cartlib)- xboo: simplified pull-up ascii arts drawing in cable connection schematic- xboo: CAUTION: changed reset signal (if any) now also drags select+start low- xboo: automatically closes upload box on uploads only (not after downloads)- a22i: fixed bad crash on invalid parameters in”adrl”pseudo instructions- help: refined ascii arts for link plug/cable schematics (using underscores)- help: added gba sp power supply/headphones info in tech data and aux chapters- help: added gba sp case dimensions ascii arts picture in tech data chapter- gba sp: got old SP from marcel and replaced damaged oscillator- emudetail:emulates VCOUNT=99h on direct FLASH/ROM-cartridge start entrypoint- xboo: flashcard write and erase (erase phase simultaneously with cable upload)- xboo: flashcard skips writing/erasing blocks if old block did have same crc- xboo: flashcard highspeed 16MB/sec mechanism analyses remote/local checksums- xboo: flashcard upload rejected if missing or if too small for rom-image- xboo: flashcard upload automatically chosen if xboo image bigger than 256K- xboo: new utility function shows detected info (without downloading anything)- xboo: detects type/size/presence of remote flashcarts, flashbackup, srambackup

http://nocash.emubase.de/gba.htm

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